#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { class ParticleEvolver; class BS_SCR_BE_EXPORT ScriptParticleEvolverBase : public ScriptObjectBase { public: ScriptParticleEvolverBase(MonoObject* instance); virtual ~ScriptParticleEvolverBase() {} SPtr getInternal() const { return mInternal; } protected: SPtr mInternal; }; class BS_SCR_BE_EXPORT ScriptParticleEvolver : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleEvolver") ScriptParticleEvolver(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const; static MonoObject* create(const SPtr& value); private: }; }