#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsScriptParticleEvolver.generated.h" namespace bs { class ParticleForce; struct __PARTICLE_FORCE_DESCInterop; class BS_SCR_BE_EXPORT ScriptParticleForce : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleForce") ScriptParticleForce(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const; static MonoObject* create(const SPtr& value); private: static void Internal_setOptions(ScriptParticleForce* thisPtr, __PARTICLE_FORCE_DESCInterop* options); static void Internal_getOptions(ScriptParticleForce* thisPtr, __PARTICLE_FORCE_DESCInterop* __output); static void Internal_create(MonoObject* managedInstance, __PARTICLE_FORCE_DESCInterop* desc); static void Internal_create0(MonoObject* managedInstance); }; }