#pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptResource.h" namespace bs { class PhysicsMaterial; class BS_SCR_BE_EXPORT ScriptPhysicsMaterial : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PhysicsMaterial") ScriptPhysicsMaterial(MonoObject* managedInstance, const ResourceHandle& value); static MonoObject* createInstance(); private: static MonoObject* Internal_getRef(ScriptPhysicsMaterial* thisPtr); static void Internal_setStaticFriction(ScriptPhysicsMaterial* thisPtr, float value); static float Internal_getStaticFriction(ScriptPhysicsMaterial* thisPtr); static void Internal_setDynamicFriction(ScriptPhysicsMaterial* thisPtr, float value); static float Internal_getDynamicFriction(ScriptPhysicsMaterial* thisPtr); static void Internal_setRestitutionCoefficient(ScriptPhysicsMaterial* thisPtr, float value); static float Internal_getRestitutionCoefficient(ScriptPhysicsMaterial* thisPtr); static void Internal_create(MonoObject* managedInstance, float staticFriction, float dynamicFriction, float restitution); }; }