#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfUtility/Math/BsVector3I.h" namespace bs { class BS_SCR_BE_EXPORT ScriptVector3I : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector3I") static MonoObject* box(const Vector3I& value); static Vector3I unbox(MonoObject* value); private: ScriptVector3I(MonoObject* managedInstance); }; }