#pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptResource.h" #include "Math/BsVector3.h" namespace bs { class VectorField; struct __VECTOR_FIELD_DESCInterop; class BS_SCR_BE_EXPORT ScriptVectorField : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VectorField") ScriptVectorField(MonoObject* managedInstance, const ResourceHandle& value); static MonoObject* createInstance(); private: static MonoObject* Internal_getRef(ScriptVectorField* thisPtr); static void Internal_create(MonoObject* managedInstance, __VECTOR_FIELD_DESCInterop* desc, MonoArray* values); }; }