//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "Math/BsQuaternion.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for Quaternion. */ class BS_SCR_BE_EXPORT ScriptQuaternion : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Quaternion") /** Unboxes a boxed managed Quaternion struct and returns the native version of the structure. */ static Quaternion unbox(MonoObject* obj); /** Boxes a native Quaternion struct and returns a managed object containing it. */ static MonoObject* box(const Quaternion& value); private: ScriptQuaternion(MonoObject* instance); }; /** @} */ }