//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/GUI/BsScriptGUIElement.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for GUICanvas. */ class BS_SCR_BE_EXPORT ScriptGUICanvas : public TScriptGUIElement { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUICanvas") private: ScriptGUICanvas(MonoObject* instance, GUICanvas* canvas); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions); static void internal_drawLine(ScriptGUICanvas* nativeInstance, Vector2I* a, Vector2I* b, Color* color, UINT8 depth); static void internal_drawPolyLine(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color, UINT8 depth); static void internal_drawTexture(ScriptGUICanvas* nativeInstance, ScriptSpriteTexture* texture, Rect2I* area, TextureScaleMode scaleMode, Color* color, UINT8 depth); static void internal_drawTriangleStrip(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color, UINT8 depth); static void internal_drawTriangleList(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color, UINT8 depth); static void internal_drawText(ScriptGUICanvas* nativeInstance, MonoString* text, Vector2I* position, ScriptFont* font, UINT32 size, Color* color, UINT8 depth); static void internal_clear(ScriptGUICanvas* nativeInstance); }; /** @} */ }