#include "$EDITOR$/SolidGizmo.bslinc" options { priority = 10; }; shader SolidGizmo { mixin SolidGizmoBase; depth { write = false; read = false; }; stencil { enabled = true; front = { keep, keep, inc, always }; }; blend { target { enabled = true; color = { srcA, srcIA, add }; }; }; };