/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "CmD3D9Texture.h" #include "CmD3D9HardwarePixelBuffer.h" #include "CmException.h" #include "CmBitwise.h" #include "CmD3D9Mappings.h" #include "CmD3D9RenderSystem.h" #include "CmD3D9TextureManager.h" #include "CmD3D9Device.h" #include "CmD3D9DeviceManager.h" #include "CmD3D9ResourceManager.h" #include "CmRenderSystemManager.h" namespace CamelotEngine { /****************************************************************************************/ D3D9Texture::D3D9Texture() :Texture(), mD3DPool(D3DPOOL_MANAGED), mDynamicTextures(false), mHwGammaReadSupported(false), mHwGammaWriteSupported(false), mFSAAType(D3DMULTISAMPLE_NONE), mFSAAQuality(0) { } /****************************************************************************************/ D3D9Texture::~D3D9Texture() { D3D9_DEVICE_ACCESS_CRITICAL_SECTION // have to call this here reather than in Resource destructor // since calling virtual methods in base destructors causes crash freeInternalResources(); // Free memory allocated per device. DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.begin(); while (it != mMapDeviceToTextureResources.end()) { TextureResources* textureResource = it->second; SAFE_DELETE(textureResource); ++it; } mMapDeviceToTextureResources.clear(); mSurfaceList.clear(); } /****************************************************************************************/ void D3D9Texture::copyToTexture(TexturePtr& target) { // check if this & target are the same format and type // blitting from or to cube textures is not supported yet if (target->getUsage() != getUsage() || target->getTextureType() != getTextureType()) { OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "Src. and dest. textures must be of same type and must have the same usage !!!", "D3D9Texture::copyToTexture" ); } HRESULT hr; D3D9Texture *other; // get the target other = reinterpret_cast< D3D9Texture * >( target.get() ); // target rectangle (whole surface) RECT dstRC = {0, 0, static_cast(other->getWidth()), static_cast(other->getHeight())}; DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.begin(); while (it != mMapDeviceToTextureResources.end()) { TextureResources* srcTextureResource = it->second; TextureResources* dstTextureResource = other->getTextureResources(it->first); // do it plain for normal texture if (getTextureType() == TEX_TYPE_2D && srcTextureResource->pNormTex && dstTextureResource->pNormTex) { // get our source surface IDirect3DSurface9 *pSrcSurface = 0; if( FAILED( hr = srcTextureResource->pNormTex->GetSurfaceLevel(0, &pSrcSurface) ) ) { String msg = DXGetErrorDescription(hr); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" ); } // get our target surface IDirect3DSurface9 *pDstSurface = 0; if( FAILED( hr = dstTextureResource->pNormTex->GetSurfaceLevel(0, &pDstSurface) ) ) { String msg = DXGetErrorDescription(hr); SAFE_RELEASE(pSrcSurface); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" ); } // do the blit, it's called StretchRect in D3D9 :) if( FAILED( hr = it->first->StretchRect( pSrcSurface, NULL, pDstSurface, &dstRC, D3DTEXF_NONE) ) ) { String msg = DXGetErrorDescription(hr); SAFE_RELEASE(pSrcSurface); SAFE_RELEASE(pDstSurface); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" ); } // release temp. surfaces SAFE_RELEASE(pSrcSurface); SAFE_RELEASE(pDstSurface); } else if (getTextureType() == TEX_TYPE_CUBE_MAP && srcTextureResource->pCubeTex && dstTextureResource->pCubeTex) { // blit to 6 cube faces for (size_t face = 0; face < 6; face++) { // get our source surface IDirect3DSurface9 *pSrcSurface = 0; if( FAILED( hr =srcTextureResource->pCubeTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0, &pSrcSurface) ) ) { String msg = DXGetErrorDescription(hr); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" ); } // get our target surface IDirect3DSurface9 *pDstSurface = 0; if( FAILED( hr = dstTextureResource->pCubeTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0, &pDstSurface) ) ) { String msg = DXGetErrorDescription(hr); SAFE_RELEASE(pSrcSurface); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" ); } // do the blit, it's called StretchRect in D3D9 :) if( FAILED( hr = it->first->StretchRect( pSrcSurface, NULL, pDstSurface, &dstRC, D3DTEXF_NONE) ) ) { String msg = DXGetErrorDescription(hr); SAFE_RELEASE(pSrcSurface); SAFE_RELEASE(pDstSurface); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" ); } // release temp. surfaces SAFE_RELEASE(pSrcSurface); SAFE_RELEASE(pDstSurface); } } else { OGRE_EXCEPT( Exception::ERR_NOT_IMPLEMENTED, "Copy to texture is implemented only for 2D and cube textures !!!", "D3D9Texture::copyToTexture" ); } ++it; } } /****************************************************************************************/ void D3D9Texture::loadImpl() { if (!mInternalResourcesCreated) { // NB: Need to initialise pool to some value other than D3DPOOL_DEFAULT, // otherwise, if the texture loading failed, it might re-create as empty // texture when device lost/restore. The actual pool will determine later. mD3DPool = D3DPOOL_MANAGED; } D3D9_DEVICE_ACCESS_CRITICAL_SECTION for (UINT32 i = 0; i < D3D9RenderSystem::getResourceCreationDeviceCount(); ++i) { IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getResourceCreationDevice(i); loadImpl(d3d9Device); } } /****************************************************************************************/ void D3D9Texture::loadImpl(IDirect3DDevice9* d3d9Device) { if (mUsage & TU_RENDERTARGET) { createInternalResourcesImpl(d3d9Device); return; } // TODO PORT - Loading tex from streams not supported //// Make sure streams prepared. //if (mLoadedStreams.isNull()) //{ // prepareImpl(); //} // //// Set reading positions of loaded streams to the beginning. //for (UINT32 i = 0; i < mLoadedStreams->size(); ++i) //{ // MemoryDataStreamPtr curDataStream = (*mLoadedStreams)[i]; // curDataStream->seek(0); //} //// only copy is on the stack so well-behaved if exception thrown //LoadedStreams loadedStreams = mLoadedStreams; //// load based on tex.type //switch (getTextureType()) //{ //case TEX_TYPE_1D: //case TEX_TYPE_2D: // _loadNormTex(d3d9Device, loadedStreams); // break; //case TEX_TYPE_3D: // _loadVolumeTex(d3d9Device, loadedStreams); // break; //case TEX_TYPE_CUBE_MAP: // _loadCubeTex(d3d9Device, loadedStreams); // break; //default: // OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Unknown texture type", "D3D9Texture::loadImpl" ); //} } /****************************************************************************************/ void D3D9Texture::prepareImpl() { if (mUsage & TU_RENDERTARGET) { return; } D3D9_DEVICE_ACCESS_CRITICAL_SECTION // TODO PORT - Loading tex from streams not supported // LoadedStreams loadedStreams; //// prepare load based on tex.type //switch (getTextureType()) //{ //case TEX_TYPE_1D: //case TEX_TYPE_2D: // loadedStreams = _prepareNormTex(); // break; //case TEX_TYPE_3D: // loadedStreams = _prepareVolumeTex(); // break; //case TEX_TYPE_CUBE_MAP: // loadedStreams = _prepareCubeTex(); // break; //default: // OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Unknown texture type", "D3D9Texture::prepareImpl" ); //} //mLoadedStreams = loadedStreams; } /****************************************************************************************/ // TODO PORT - Loading tex from streams not supported //D3D9Texture::LoadedStreams D3D9Texture::_prepareCubeTex() //{ // assert(getTextureType() == TEX_TYPE_CUBE_MAP); // LoadedStreams loadedStreams = LoadedStreams(new vector::type()); // // DDS load? // if (getSourceFileType() == "dds") // { // // find & load resource data // DataStreamPtr dstream = // ResourceGroupManager::getSingleton().openResource( // mName, mGroup, true, this); // loadedStreams->push_back(MemoryDataStreamPtr(new MemoryDataStream(dstream))); // } // else // { // // Load from 6 separate files // // Use OGRE its own codecs // String baseName, ext; // size_t pos = mName.find_last_of("."); // baseName = mName.substr(0, pos); // if ( pos != String::npos ) // ext = mName.substr(pos+1); // static const String suffixes[6] = {"_rt", "_lf", "_up", "_dn", "_fr", "_bk"}; // for(size_t i = 0; i < 6; i++) // { // String fullName = baseName + suffixes[i]; // if (!ext.empty()) // fullName = fullName + "." + ext; // // find & load resource data intro stream to allow resource // // group changes if required // DataStreamPtr dstream = // ResourceGroupManager::getSingleton().openResource( // fullName, mGroup, true, this); // loadedStreams->push_back(MemoryDataStreamPtr(new MemoryDataStream(dstream))); // } // } // return loadedStreams; //} /****************************************************************************************/ // TODO PORT - Loading tex from streams not supported //D3D9Texture::LoadedStreams D3D9Texture::_prepareVolumeTex() //{ // assert(getTextureType() == TEX_TYPE_3D); // // find & load resource data // DataStreamPtr dstream = // ResourceGroupManager::getSingleton().openResource( // mName, mGroup, true, this); // LoadedStreams loadedStreams = LoadedStreams(new vector::type()); // loadedStreams->push_back(MemoryDataStreamPtr(new MemoryDataStream(dstream))); // return loadedStreams; // } /****************************************************************************************/ // TODO PORT - Loading tex from streams not supported //D3D9Texture::LoadedStreams D3D9Texture::_prepareNormTex() //{ // assert(getTextureType() == TEX_TYPE_1D || getTextureType() == TEX_TYPE_2D); // // find & load resource data // DataStreamPtr dstream = // ResourceGroupManager::getSingleton().openResource( // mName, mGroup, true, this); // LoadedStreams loadedStreams = LoadedStreams(new vector::type()); // loadedStreams->push_back(MemoryDataStreamPtr(new MemoryDataStream(dstream))); // return loadedStreams; //} /****************************************************************************************/ void D3D9Texture::unprepareImpl() { if (mUsage & TU_RENDERTARGET) { return; } } /****************************************************************************************/ void D3D9Texture::postLoadImpl(void) { D3D9_DEVICE_ACCESS_CRITICAL_SECTION // TODO PORT - Loading tex from streams not supported //mLoadedStreams.setNull(); } /****************************************************************************************/ void D3D9Texture::freeInternalResources(void) { freeInternalResourcesImpl(); } /****************************************************************************************/ void D3D9Texture::freeInternalResourcesImpl() { D3D9_DEVICE_ACCESS_CRITICAL_SECTION DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.begin(); while (it != mMapDeviceToTextureResources.end()) { TextureResources* textureResource = it->second; freeTextureResources(it->first, textureResource); ++it; } } /****************************************************************************************/ D3D9Texture::TextureResources* D3D9Texture::getTextureResources(IDirect3DDevice9* d3d9Device) { DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.find(d3d9Device); if (it == mMapDeviceToTextureResources.end()) return NULL; return it->second; } /****************************************************************************************/ D3D9Texture::TextureResources* D3D9Texture::allocateTextureResources(IDirect3DDevice9* d3d9Device) { assert(mMapDeviceToTextureResources.find(d3d9Device) == mMapDeviceToTextureResources.end()); TextureResources* textureResources = new TextureResources; textureResources->pNormTex = NULL; textureResources->pCubeTex = NULL; textureResources->pVolumeTex = NULL; textureResources->pBaseTex = NULL; textureResources->pFSAASurface = NULL; mMapDeviceToTextureResources[d3d9Device] = textureResources; return textureResources; } /****************************************************************************************/ void D3D9Texture::createTextureResources(IDirect3DDevice9* d3d9Device) { D3D9_DEVICE_ACCESS_CRITICAL_SECTION prepareImpl(); loadImpl(d3d9Device); postLoadImpl(); } /****************************************************************************************/ void D3D9Texture::freeTextureResources(IDirect3DDevice9* d3d9Device, D3D9Texture::TextureResources* textureResources) { D3D9_DEVICE_ACCESS_CRITICAL_SECTION // Release surfaces from each mip level. for(unsigned int i = 0; i < mSurfaceList.size(); ++i) { D3D9HardwarePixelBuffer* pixelBuffer = static_cast(mSurfaceList[i].get()); pixelBuffer->releaseSurfaces(d3d9Device); } // Release the rest of the resources. SAFE_RELEASE(textureResources->pBaseTex); SAFE_RELEASE(textureResources->pNormTex); SAFE_RELEASE(textureResources->pCubeTex); SAFE_RELEASE(textureResources->pVolumeTex); SAFE_RELEASE(textureResources->pFSAASurface); } /****************************************************************************************/ // TODO PORT - Loading tex from streams not supported // void D3D9Texture::_loadCubeTex(IDirect3DDevice9* d3d9Device, const D3D9Texture::LoadedStreams &loadedStreams) // { //assert(getTextureType() == TEX_TYPE_CUBE_MAP); // // DDS load? //if (getSourceFileType() == "dds") //{ // // find & load resource data // assert(loadedStreams->size()==1); // DWORD usage = 0; // UINT numMips = (mNumRequestedMipmaps == MIP_UNLIMITED) ? // D3DX_DEFAULT : mNumRequestedMipmaps + 1; // // D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); // const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps(); // // check if mip map volume textures are supported // if (!(rkCurCaps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)) // { // // no mip map support for this kind of textures :( // mNumMipmaps = 0; // numMips = 1; // } // // Determine D3D pool to use // D3DPOOL pool; // if (useDefaultPool()) // { // pool = D3DPOOL_DEFAULT; // } // else // { // pool = D3DPOOL_MANAGED; // } // // TextureResources* textureResources; // // // Get or create new texture resources structure. // textureResources = getTextureResources(d3d9Device); // if (textureResources != NULL) // freeTextureResources(d3d9Device, textureResources); // else // textureResources = allocateTextureResources(d3d9Device); // HRESULT hr; // hr = D3DXCreateCubeTextureFromFileInMemoryEx( // d3d9Device, // (*loadedStreams)[0]->getPtr(), // static_cast((*loadedStreams)[0]->size()), // D3DX_DEFAULT, // dims (square) // numMips, // usage, // D3DFMT_UNKNOWN, // pool, // D3DX_DEFAULT, // D3DX_DEFAULT, // 0, // colour key // NULL, // src box // NULL, // palette // &textureResources->pCubeTex); // if (FAILED(hr)) // { // freeInternalResources(); // OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't create cube texture: " + String(DXGetErrorDescription(hr)), // "D3D9Texture::_loadCubeTex" ); // } // hr = textureResources->pCubeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&textureResources->pBaseTex); // if (FAILED(hr)) // { // freeInternalResources(); // OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get base texture: " + String(DXGetErrorDescription(hr)), // "D3D9Texture::_loadCubeTex" ); // } // D3DSURFACE_DESC texDesc; // textureResources->pCubeTex->GetLevelDesc(0, &texDesc); // mD3DPool = texDesc.Pool; // // set src and dest attributes to the same, we can't know // _setSrcAttributes(texDesc.Width, texDesc.Height, 1, D3D9Mappings::_getPF(texDesc.Format)); // _setFinalAttributes(d3d9Device, textureResources, // texDesc.Width, texDesc.Height, 1, D3D9Mappings::_getPF(texDesc.Format)); // if( mHwGamma ) // { // mHwGammaReadSupported = _canUseHardwareGammaCorrection( d3d9Device, texDesc.Usage, // D3DRTYPE_CUBETEXTURE, // texDesc.Format, false); // } // mInternalResourcesCreated = true; // } // else // { // assert(loadedStreams->size()==6); // String ext; // size_t pos = mName.find_last_of("."); // if ( pos != String::npos ) // ext = mName.substr(pos+1); // vector::type images(6); // ConstImagePtrList imagePtrs; // for(size_t i = 0; i < 6; i++) // { // DataStreamPtr stream((*loadedStreams)[i]); // images[i].load(stream, ext); // imagePtrs.push_back(&images[i]); // } // _loadImages( imagePtrs ); // } // } /****************************************************************************************/ // TODO PORT - Loading tex from streams not supported // void D3D9Texture::_loadVolumeTex(IDirect3DDevice9* d3d9Device, const D3D9Texture::LoadedStreams &loadedStreams) // { // TODO PORT - Loading tex from streams not supported //assert(getTextureType() == TEX_TYPE_3D); //// DDS load? //if (getSourceFileType() == "dds") //{ // // find & load resource data // assert(loadedStreams->size()==1); // DWORD usage = 0; // UINT numMips = (mNumRequestedMipmaps == MIP_UNLIMITED) ? // D3DX_DEFAULT : mNumRequestedMipmaps + 1; // // D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); // const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps(); // // check if mip map volume textures are supported // if (!(rkCurCaps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) // { // // no mip map support for this kind of textures :( // mNumMipmaps = 0; // numMips = 1; // } // // Determine D3D pool to use // D3DPOOL pool; // if (useDefaultPool()) // { // pool = D3DPOOL_DEFAULT; // } // else // { // pool = D3DPOOL_MANAGED; // } // // TextureResources* textureResources; // // // Get or create new texture resources structure. // textureResources = getTextureResources(d3d9Device); // if (textureResources != NULL) // freeTextureResources(d3d9Device, textureResources); // else // textureResources = allocateTextureResources(d3d9Device); // HRESULT hr; // hr = D3DXCreateVolumeTextureFromFileInMemoryEx( // d3d9Device, // (*loadedStreams)[0]->getPtr(), // static_cast((*loadedStreams)[0]->size()), // D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, // dims // numMips, // usage, // D3DFMT_UNKNOWN, // pool, // D3DX_DEFAULT, // D3DX_DEFAULT, // 0, // colour key // NULL, // src box // NULL, // palette // &textureResources->pVolumeTex); // if (FAILED(hr)) // { // OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, // "Unable to load volume texture from: " + String(DXGetErrorDescription(hr)), // "D3D9Texture::_loadVolumeTex"); // } // hr = textureResources->pVolumeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&textureResources->pBaseTex); // if (FAILED(hr)) // { // freeInternalResources(); // OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get base texture: " + String(DXGetErrorDescription(hr)), // "D3D9Texture::_loadVolumeTex" ); // } // D3DVOLUME_DESC texDesc; // hr = textureResources->pVolumeTex->GetLevelDesc(0, &texDesc); // mD3DPool = texDesc.Pool; // // set src and dest attributes to the same, we can't know // _setSrcAttributes(texDesc.Width, texDesc.Height, texDesc.Depth, D3D9Mappings::_getPF(texDesc.Format)); // _setFinalAttributes(d3d9Device, textureResources, // texDesc.Width, texDesc.Height, texDesc.Depth, D3D9Mappings::_getPF(texDesc.Format)); // if( mHwGamma ) // { // mHwGammaReadSupported = _canUseHardwareGammaCorrection( d3d9Device, texDesc.Usage, // D3DRTYPE_VOLUMETEXTURE, // texDesc.Format, false); // } // mInternalResourcesCreated = true; // } //else //{ // Image img; // assert(loadedStreams->size()==1); // size_t pos = mName.find_last_of("."); // String ext; // if ( pos != String::npos ) // ext = mName.substr(pos+1); // DataStreamPtr stream((*loadedStreams)[0]); // img.load(stream, ext); // if (img.getHeight() == 0) // { // OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, // "Image height == 0 in " + getName(), // "D3D9Texture::_loadVolumeTex"); // } // if (img.getWidth() == 0) // { // OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, // "Image width == 0 in " + getName(), // "D3D9Texture::_loadVolumeTex"); // } // if (img.getDepth() == 0) // { // OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, // "Image depth == 0 in " + getName(), // "D3D9Texture::_loadVolumeTex"); // } // // Call internal _loadImages, not loadImage since that's external and // // will determine load status etc again // ConstImagePtrList imagePtrs; // imagePtrs.push_back(&img); // _loadImages( imagePtrs ); //} // } /****************************************************************************************/ // TODO PORT - Loading tex from streams not supported // void D3D9Texture::_loadNormTex(IDirect3DDevice9* d3d9Device, const D3D9Texture::LoadedStreams &loadedStreams) // { // TODO PORT - Loading tex from streams not supported //assert(getTextureType() == TEX_TYPE_1D || getTextureType() == TEX_TYPE_2D); //// DDS load? //if (getSourceFileType() == "dds") //{ // // Use D3DX // assert(loadedStreams->size()==1); // DWORD usage = 0; // UINT numMips; // if (mNumRequestedMipmaps == MIP_UNLIMITED) // numMips = D3DX_DEFAULT; // else if (mNumRequestedMipmaps == 0) // numMips = D3DX_FROM_FILE; // else // numMips = static_cast(mNumRequestedMipmaps + 1); // // D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); // const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps(); // // check if mip map volume textures are supported // if (!(rkCurCaps.TextureCaps & D3DPTEXTURECAPS_MIPMAP)) // { // // no mip map support for this kind of textures :( // mNumMipmaps = 0; // numMips = 1; // } // // Determine D3D pool to use // D3DPOOL pool; // if (useDefaultPool()) // { // pool = D3DPOOL_DEFAULT; // } // else // { // pool = D3DPOOL_MANAGED; // } // // TextureResources* textureResources; // // // Get or create new texture resources structure. // textureResources = getTextureResources(d3d9Device); // if (textureResources != NULL) // freeTextureResources(d3d9Device, textureResources); // else // textureResources = allocateTextureResources(d3d9Device); // HRESULT hr; // hr = D3DXCreateTextureFromFileInMemoryEx( // d3d9Device, // (*loadedStreams)[0]->getPtr(), // static_cast((*loadedStreams)[0]->size()), // D3DX_DEFAULT, D3DX_DEFAULT, // dims // numMips, // usage, // D3DFMT_UNKNOWN, // pool, // D3DX_DEFAULT, // D3DX_DEFAULT, // 0, // colour key // NULL, // src box // NULL, // palette // &textureResources->pNormTex); // if (FAILED(hr)) // { // OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, // "Unable to load texture from :" + String(DXGetErrorDescription(hr)), // "D3D9Texture::_loadNormTex"); // } // hr = textureResources->pNormTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&textureResources->pBaseTex); // if (FAILED(hr)) // { // freeInternalResources(); // OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get base texture: " + String(DXGetErrorDescription(hr)), // "D3D9Texture::_loadNormTex" ); // } // D3DSURFACE_DESC texDesc; // textureResources->pNormTex->GetLevelDesc(0, &texDesc); // mD3DPool = texDesc.Pool; // // set src and dest attributes to the same, we can't know // _setSrcAttributes(texDesc.Width, texDesc.Height, 1, D3D9Mappings::_getPF(texDesc.Format)); // _setFinalAttributes(d3d9Device, textureResources, // texDesc.Width, texDesc.Height, 1, D3D9Mappings::_getPF(texDesc.Format)); // if( mHwGamma ) // { // mHwGammaReadSupported = _canUseHardwareGammaCorrection( d3d9Device, texDesc.Usage, // D3DRTYPE_TEXTURE, // texDesc.Format, false); // } // mInternalResourcesCreated = true; // } //else //{ // Image img; // // find & load resource data intro stream to allow resource // // group changes if required // assert(loadedStreams->size()==1); // size_t pos = mName.find_last_of("."); // String ext; // if ( pos != String::npos ) // ext = mName.substr(pos+1); // DataStreamPtr stream((*loadedStreams)[0]); // img.load(stream, ext); // if (img.getHeight() == 0) // { // OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, // "Image height == 0 in " + getName(), // "D3D9Texture::_loadNormTex"); // } // if (img.getWidth() == 0) // { // OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, // "Image width == 0 in " + getName(), // "D3D9Texture::_loadNormTex"); // } // // Call internal _loadImages, not loadImage since that's external and // // will determine load status etc again // ConstImagePtrList imagePtrs; // imagePtrs.push_back(&img); // _loadImages( imagePtrs ); //} // } /****************************************************************************************/ size_t D3D9Texture::calculateSize(void) const { size_t instanceSize = getNumFaces() * PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat); return instanceSize * mMapDeviceToTextureResources.size(); } /****************************************************************************************/ void D3D9Texture::createInternalResources(void) { createInternalResourcesImpl(); } /****************************************************************************************/ void D3D9Texture::determinePool() { if (useDefaultPool()) { mD3DPool = D3DPOOL_DEFAULT; } else { mD3DPool = D3DPOOL_MANAGED; } } /****************************************************************************************/ void D3D9Texture::createInternalResourcesImpl(void) { D3D9_DEVICE_ACCESS_CRITICAL_SECTION for (UINT32 i = 0; i < D3D9RenderSystem::getResourceCreationDeviceCount(); ++i) { IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getResourceCreationDevice(i); createInternalResourcesImpl(d3d9Device); } } /****************************************************************************************/ void D3D9Texture::createInternalResourcesImpl(IDirect3DDevice9* d3d9Device) { TextureResources* textureResources; // Check if resources already exist. textureResources = getTextureResources(d3d9Device); if (textureResources != NULL && textureResources->pBaseTex != NULL) return; // If mSrcWidth and mSrcHeight are zero, the requested extents have probably been set // through setWidth and setHeight, which set mWidth and mHeight. Take those values. if(mSrcWidth == 0 || mSrcHeight == 0) { mSrcWidth = mWidth; mSrcHeight = mHeight; } // load based on tex.type switch (getTextureType()) { case TEX_TYPE_1D: case TEX_TYPE_2D: _createNormTex(d3d9Device); break; case TEX_TYPE_CUBE_MAP: _createCubeTex(d3d9Device); break; case TEX_TYPE_3D: _createVolumeTex(d3d9Device); break; default: freeInternalResources(); OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Unknown texture type", "D3D9Texture::createInternalResources" ); } } /****************************************************************************************/ void D3D9Texture::_createNormTex(IDirect3DDevice9* d3d9Device) { // we must have those defined here assert(mSrcWidth > 0 || mSrcHeight > 0); // determine wich D3D9 pixel format we'll use HRESULT hr; D3DFORMAT d3dPF = _chooseD3DFormat(d3d9Device); // let's D3DX check the corrected pixel format hr = D3DXCheckTextureRequirements(d3d9Device, NULL, NULL, NULL, 0, &d3dPF, mD3DPool); // Use D3DX to help us create the texture, this way it can adjust any relevant sizes DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0; UINT numMips = (mNumRequestedMipmaps == MIP_UNLIMITED) ? D3DX_DEFAULT : mNumRequestedMipmaps + 1; // Check dynamic textures if (mUsage & TU_DYNAMIC) { if (_canUseDynamicTextures(d3d9Device, usage, D3DRTYPE_TEXTURE, d3dPF)) { usage |= D3DUSAGE_DYNAMIC; mDynamicTextures = true; } else { mDynamicTextures = false; } } // Check sRGB support if (mHwGamma) { mHwGammaReadSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_TEXTURE, d3dPF, false); if (mUsage & TU_RENDERTARGET) mHwGammaWriteSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_TEXTURE, d3dPF, true); } // Check FSAA level if (mUsage & TU_RENDERTARGET) { D3D9RenderSystem* rsys = static_cast(CamelotEngine::RenderSystemManager::getActive()); rsys->determineFSAASettings(d3d9Device, mFSAA, mFSAAHint, d3dPF, false, &mFSAAType, &mFSAAQuality); } else { mFSAAType = D3DMULTISAMPLE_NONE; mFSAAQuality = 0; } D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps(); // check if mip maps are supported on hardware mMipmapsHardwareGenerated = false; if (rkCurCaps.TextureCaps & D3DPTEXTURECAPS_MIPMAP) { if (mUsage & TU_AUTOMIPMAP && mNumRequestedMipmaps != 0) { // use auto.gen. if available, and if desired mMipmapsHardwareGenerated = _canAutoGenMipmaps(d3d9Device, usage, D3DRTYPE_TEXTURE, d3dPF); if (mMipmapsHardwareGenerated) { usage |= D3DUSAGE_AUTOGENMIPMAP; numMips = 0; } } } else { // no mip map support for this kind of textures :( mNumMipmaps = 0; numMips = 1; } // derive the pool to use determinePool(); TextureResources* textureResources; // Get or create new texture resources structure. textureResources = getTextureResources(d3d9Device); if (textureResources != NULL) freeTextureResources(d3d9Device, textureResources); else textureResources = allocateTextureResources(d3d9Device); // create the texture hr = D3DXCreateTexture( d3d9Device, // device static_cast(mSrcWidth), // width static_cast(mSrcHeight), // height numMips, // number of mip map levels usage, // usage d3dPF, // pixel format mD3DPool, &textureResources->pNormTex); // data pointer // check result and except if failed if (FAILED(hr)) { freeInternalResources(); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error creating texture: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createNormTex" ); } // set the base texture we'll use in the render system hr = textureResources->pNormTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&textureResources->pBaseTex); if (FAILED(hr)) { freeInternalResources(); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get base texture: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createNormTex" ); } // set final tex. attributes from tex. description // they may differ from the source image !!! D3DSURFACE_DESC desc; hr = textureResources->pNormTex->GetLevelDesc(0, &desc); if (FAILED(hr)) { freeInternalResources(); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get texture description: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createNormTex" ); } if (mFSAAType) { // create AA surface HRESULT hr = d3d9Device->CreateRenderTarget(desc.Width, desc.Height, d3dPF, mFSAAType, mFSAAQuality, FALSE, // not lockable &textureResources->pFSAASurface, NULL); if (FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to create AA render target: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createNormTex"); } } _setFinalAttributes(d3d9Device, textureResources, desc.Width, desc.Height, 1, D3D9Mappings::_getPF(desc.Format)); // Set best filter type if(mMipmapsHardwareGenerated) { hr = textureResources->pBaseTex->SetAutoGenFilterType(_getBestFilterMethod(d3d9Device)); if(FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Could not set best autogen filter type: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createNormTex" ); } } } /****************************************************************************************/ void D3D9Texture::_createCubeTex(IDirect3DDevice9* d3d9Device) { // we must have those defined here assert(mSrcWidth > 0 || mSrcHeight > 0); // determine wich D3D9 pixel format we'll use HRESULT hr; D3DFORMAT d3dPF = _chooseD3DFormat(d3d9Device); // let's D3DX check the corrected pixel format hr = D3DXCheckCubeTextureRequirements(d3d9Device, NULL, NULL, 0, &d3dPF, mD3DPool); // Use D3DX to help us create the texture, this way it can adjust any relevant sizes DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0; UINT numMips = (mNumRequestedMipmaps == MIP_UNLIMITED) ? D3DX_DEFAULT : mNumRequestedMipmaps + 1; // Check dynamic textures if (mUsage & TU_DYNAMIC) { if (_canUseDynamicTextures(d3d9Device, usage, D3DRTYPE_CUBETEXTURE, d3dPF)) { usage |= D3DUSAGE_DYNAMIC; mDynamicTextures = true; } else { mDynamicTextures = false; } } // Check sRGB support if (mHwGamma) { mHwGammaReadSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_CUBETEXTURE, d3dPF, false); if (mUsage & TU_RENDERTARGET) mHwGammaWriteSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_CUBETEXTURE, d3dPF, true); } // Check FSAA level if (mUsage & TU_RENDERTARGET) { D3D9RenderSystem* rsys = static_cast(CamelotEngine::RenderSystemManager::getActive()); rsys->determineFSAASettings(d3d9Device, mFSAA, mFSAAHint, d3dPF, false, &mFSAAType, &mFSAAQuality); } else { mFSAAType = D3DMULTISAMPLE_NONE; mFSAAQuality = 0; } D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps(); // check if mip map cube textures are supported mMipmapsHardwareGenerated = false; if (rkCurCaps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP) { if (mUsage & TU_AUTOMIPMAP && mNumRequestedMipmaps != 0) { // use auto.gen. if available mMipmapsHardwareGenerated = _canAutoGenMipmaps(d3d9Device, usage, D3DRTYPE_CUBETEXTURE, d3dPF); if (mMipmapsHardwareGenerated) { usage |= D3DUSAGE_AUTOGENMIPMAP; numMips = 0; } } } else { // no mip map support for this kind of textures :( mNumMipmaps = 0; numMips = 1; } // derive the pool to use determinePool(); TextureResources* textureResources; // Get or create new texture resources structure. textureResources = getTextureResources(d3d9Device); if (textureResources != NULL) freeTextureResources(d3d9Device, textureResources); else textureResources = allocateTextureResources(d3d9Device); // create the texture hr = D3DXCreateCubeTexture( d3d9Device, // device static_cast(mSrcWidth), // dimension numMips, // number of mip map levels usage, // usage d3dPF, // pixel format mD3DPool, &textureResources->pCubeTex); // data pointer // check result and except if failed if (FAILED(hr)) { freeInternalResources(); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error creating texture: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createCubeTex" ); } // set the base texture we'll use in the render system hr = textureResources->pCubeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&textureResources->pBaseTex); if (FAILED(hr)) { freeInternalResources(); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get base texture: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createCubeTex" ); } // set final tex. attributes from tex. description // they may differ from the source image !!! D3DSURFACE_DESC desc; hr = textureResources->pCubeTex->GetLevelDesc(0, &desc); if (FAILED(hr)) { freeInternalResources(); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get texture description: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createCubeTex" ); } if (mFSAAType) { // create AA surface HRESULT hr = d3d9Device->CreateRenderTarget(desc.Width, desc.Height, d3dPF, mFSAAType, mFSAAQuality, FALSE, // not lockable &textureResources->pFSAASurface, NULL); if (FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to create AA render target: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createCubeTex"); } } _setFinalAttributes(d3d9Device, textureResources, desc.Width, desc.Height, 1, D3D9Mappings::_getPF(desc.Format)); // Set best filter type if(mMipmapsHardwareGenerated) { hr = textureResources->pBaseTex->SetAutoGenFilterType(_getBestFilterMethod(d3d9Device)); if(FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Could not set best autogen filter type: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createCubeTex" ); } } } /****************************************************************************************/ void D3D9Texture::_createVolumeTex(IDirect3DDevice9* d3d9Device) { // we must have those defined here assert(mWidth > 0 && mHeight > 0 && mDepth>0); if (mUsage & TU_RENDERTARGET) { OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "D3D9 Volume texture can not be created as render target !!", "D3D9Texture::_createVolumeTex" ); } // determine which D3D9 pixel format we'll use HRESULT hr; D3DFORMAT d3dPF = _chooseD3DFormat(d3d9Device); // let's D3DX check the corrected pixel format hr = D3DXCheckVolumeTextureRequirements(d3d9Device, NULL, NULL, NULL, NULL, 0, &d3dPF, mD3DPool); // Use D3DX to help us create the texture, this way it can adjust any relevant sizes DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0; UINT numMips = (mNumRequestedMipmaps == MIP_UNLIMITED) ? D3DX_DEFAULT : mNumRequestedMipmaps + 1; // Check dynamic textures if (mUsage & TU_DYNAMIC) { if (_canUseDynamicTextures(d3d9Device, usage, D3DRTYPE_VOLUMETEXTURE, d3dPF)) { usage |= D3DUSAGE_DYNAMIC; mDynamicTextures = true; } else { mDynamicTextures = false; } } // Check sRGB support if (mHwGamma) { mHwGammaReadSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_VOLUMETEXTURE, d3dPF, false); if (mUsage & TU_RENDERTARGET) mHwGammaWriteSupported = _canUseHardwareGammaCorrection(d3d9Device, usage, D3DRTYPE_VOLUMETEXTURE, d3dPF, true); } D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps(); // check if mip map volume textures are supported mMipmapsHardwareGenerated = false; if (rkCurCaps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP) { if (mUsage & TU_AUTOMIPMAP && mNumRequestedMipmaps != 0) { // use auto.gen. if available mMipmapsHardwareGenerated = _canAutoGenMipmaps(d3d9Device, usage, D3DRTYPE_VOLUMETEXTURE, d3dPF); if (mMipmapsHardwareGenerated) { usage |= D3DUSAGE_AUTOGENMIPMAP; numMips = 0; } } } else { // no mip map support for this kind of textures :( mNumMipmaps = 0; numMips = 1; } // derive the pool to use determinePool(); TextureResources* textureResources; // Get or create new texture resources structure. textureResources = getTextureResources(d3d9Device); if (textureResources != NULL) freeTextureResources(d3d9Device, textureResources); else textureResources = allocateTextureResources(d3d9Device); // create the texture hr = D3DXCreateVolumeTexture( d3d9Device, // device static_cast(mWidth), // dimension static_cast(mHeight), static_cast(mDepth), numMips, // number of mip map levels usage, // usage d3dPF, // pixel format mD3DPool, &textureResources->pVolumeTex); // data pointer // check result and except if failed if (FAILED(hr)) { freeInternalResources(); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error creating texture: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createVolumeTex" ); } // set the base texture we'll use in the render system hr = textureResources->pVolumeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&textureResources->pBaseTex); if (FAILED(hr)) { freeInternalResources(); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get base texture: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createVolumeTex" ); } // set final tex. attributes from tex. description // they may differ from the source image !!! D3DVOLUME_DESC desc; hr = textureResources->pVolumeTex->GetLevelDesc(0, &desc); if (FAILED(hr)) { freeInternalResources(); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get texture description: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createVolumeTex" ); } _setFinalAttributes(d3d9Device, textureResources, desc.Width, desc.Height, desc.Depth, D3D9Mappings::_getPF(desc.Format)); // Set best filter type if(mMipmapsHardwareGenerated) { hr = textureResources->pBaseTex->SetAutoGenFilterType(_getBestFilterMethod(d3d9Device)); if(FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Could not set best autogen filter type: " + String(DXGetErrorDescription(hr)), "D3D9Texture::_createCubeTex" ); } } } /****************************************************************************************/ void D3D9Texture::_setFinalAttributes(IDirect3DDevice9* d3d9Device, TextureResources* textureResources, unsigned long width, unsigned long height, unsigned long depth, PixelFormat format) { // set target texture attributes mHeight = height; mWidth = width; mDepth = depth; mFormat = format; // Create list of subsurfaces for getBuffer() _createSurfaceList(d3d9Device, textureResources); } /****************************************************************************************/ void D3D9Texture::_setSrcAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format) { // set source image attributes mSrcWidth = width; mSrcHeight = height; mSrcDepth = depth; mSrcFormat = format; } /****************************************************************************************/ D3DTEXTUREFILTERTYPE D3D9Texture::_getBestFilterMethod(IDirect3DDevice9* d3d9Device) { D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps(); DWORD filterCaps = 0; // Minification filter is used for mipmap generation // Pick the best one supported for this tex type switch (getTextureType()) { case TEX_TYPE_1D: // Same as 2D case TEX_TYPE_2D: filterCaps = rkCurCaps.TextureFilterCaps; break; case TEX_TYPE_3D: filterCaps = rkCurCaps.VolumeTextureFilterCaps; break; case TEX_TYPE_CUBE_MAP: filterCaps = rkCurCaps.CubeTextureFilterCaps; break; } if(filterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD) return D3DTEXF_GAUSSIANQUAD; if(filterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD) return D3DTEXF_PYRAMIDALQUAD; if(filterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) return D3DTEXF_ANISOTROPIC; if(filterCaps & D3DPTFILTERCAPS_MINFLINEAR) return D3DTEXF_LINEAR; if(filterCaps & D3DPTFILTERCAPS_MINFPOINT) return D3DTEXF_POINT; return D3DTEXF_POINT; } /****************************************************************************************/ bool D3D9Texture::_canUseDynamicTextures(IDirect3DDevice9* d3d9Device, DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat) { HRESULT hr; IDirect3D9* pD3D = NULL; hr = d3d9Device->GetDirect3D(&pD3D); if (FAILED(hr)) { OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "GetDirect3D failed !!!", "D3D9Texture::_canUseDynamicTextures" ); } if (pD3D != NULL) pD3D->Release(); D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps(); D3DFORMAT eBackBufferFormat = device->getBackBufferFormat(); // Check for dynamic texture support // check for auto gen. mip maps support hr = pD3D->CheckDeviceFormat( rkCurCaps.AdapterOrdinal, rkCurCaps.DeviceType, eBackBufferFormat, srcUsage | D3DUSAGE_DYNAMIC, srcType, srcFormat); if (hr == D3D_OK) return true; else return false; } /****************************************************************************************/ bool D3D9Texture::_canUseHardwareGammaCorrection(IDirect3DDevice9* d3d9Device, DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat, bool forwriting) { HRESULT hr; IDirect3D9* pD3D = NULL; hr = d3d9Device->GetDirect3D(&pD3D); if (FAILED(hr)) { OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "GetDirect3D failed !!!", "D3D9Texture::_canUseDynamicTextures" ); } if (pD3D != NULL) pD3D->Release(); D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps(); D3DFORMAT eBackBufferFormat = device->getBackBufferFormat(); // Always check 'read' capability here // We will check 'write' capability only in the context of a render target if (forwriting) srcUsage |= D3DUSAGE_QUERY_SRGBWRITE; else srcUsage |= D3DUSAGE_QUERY_SRGBREAD; // Check for sRGB support // check for auto gen. mip maps support hr = pD3D->CheckDeviceFormat( rkCurCaps.AdapterOrdinal, rkCurCaps.DeviceType, eBackBufferFormat, srcUsage, srcType, srcFormat); if (hr == D3D_OK) return true; else return false; } /****************************************************************************************/ bool D3D9Texture::_canAutoGenMipmaps(IDirect3DDevice9* d3d9Device, DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat) { HRESULT hr; IDirect3D9* pD3D = NULL; hr = d3d9Device->GetDirect3D(&pD3D); if (FAILED(hr)) { OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "GetDirect3D failed !!!", "D3D9Texture::_canUseDynamicTextures" ); } if (pD3D != NULL) pD3D->Release(); D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); const D3DCAPS9& rkCurCaps = device->getD3D9DeviceCaps(); D3DFORMAT eBackBufferFormat = device->getBackBufferFormat(); // Hacky override - many (all?) cards seem to not be able to autogen on // textures which are not a power of two // Can we even mipmap on 3D textures? Well if ((mWidth & mWidth-1) || (mHeight & mHeight-1) || (mDepth & mDepth-1)) return false; if (rkCurCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP) { HRESULT hr; // check for auto gen. mip maps support hr = pD3D->CheckDeviceFormat( rkCurCaps.AdapterOrdinal, rkCurCaps.DeviceType, eBackBufferFormat, srcUsage | D3DUSAGE_AUTOGENMIPMAP, srcType, srcFormat); // this HR could a SUCCES // but mip maps will not be generated if (hr == D3D_OK) return true; else return false; } else return false; } /****************************************************************************************/ D3DFORMAT D3D9Texture::_chooseD3DFormat(IDirect3DDevice9* d3d9Device) { // Choose frame buffer pixel format in case PF_UNKNOWN was requested if(mFormat == PF_UNKNOWN) { D3D9Device* device = D3D9RenderSystem::getDeviceManager()->getDeviceFromD3D9Device(d3d9Device); return device->getBackBufferFormat(); } // Choose closest supported D3D format as a D3D format return D3D9Mappings::_getPF(D3D9Mappings::_getClosestSupportedPF(mFormat)); } /****************************************************************************************/ // Macro to hide ugly cast #define GETLEVEL(face,mip) \ static_cast(mSurfaceList[face*(mNumMipmaps+1)+mip].get()) void D3D9Texture::_createSurfaceList(IDirect3DDevice9* d3d9Device, TextureResources* textureResources) { IDirect3DSurface9 *surface; IDirect3DVolume9 *volume; D3D9HardwarePixelBuffer *buffer; size_t mip, face; assert(textureResources != NULL); assert(textureResources->pBaseTex); // Make sure number of mips is right mNumMipmaps = textureResources->pBaseTex->GetLevelCount() - 1; // Need to know static / dynamic unsigned int bufusage; if ((mUsage & TU_DYNAMIC) && mDynamicTextures) { bufusage = HardwareBuffer::HBU_DYNAMIC; } else { bufusage = HardwareBuffer::HBU_STATIC; } if (mUsage & TU_RENDERTARGET) { bufusage |= TU_RENDERTARGET; } UINT32 surfaceCount = static_cast((getNumFaces() * (mNumMipmaps + 1))); bool updateOldList = mSurfaceList.size() == surfaceCount; if(!updateOldList) { // Create new list of surfaces mSurfaceList.clear(); for(size_t face=0; facepNormTex); // For all mipmaps, store surfaces as HardwarePixelBufferPtr for(mip=0; mip<=mNumMipmaps; ++mip) { if(textureResources->pNormTex->GetSurfaceLevel(static_cast(mip), &surface) != D3D_OK) OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Get surface level failed", "D3D9Texture::_createSurfaceList"); D3D9HardwarePixelBuffer* currPixelBuffer = GETLEVEL(0, mip); if (mip == 0 && mNumRequestedMipmaps != 0 && (mUsage & TU_AUTOMIPMAP)) currPixelBuffer->_setMipmapping(true, mMipmapsHardwareGenerated); currPixelBuffer->bind(d3d9Device, surface, textureResources->pFSAASurface, mHwGammaWriteSupported, mFSAA, "PortNoName", textureResources->pBaseTex); // decrement reference count, the GetSurfaceLevel call increments this // this is safe because the pixel buffer keeps a reference as well surface->Release(); } break; case TEX_TYPE_CUBE_MAP: assert(textureResources->pCubeTex); // For all faces and mipmaps, store surfaces as HardwarePixelBufferPtr for(face=0; face<6; ++face) { for(mip=0; mip<=mNumMipmaps; ++mip) { if(textureResources->pCubeTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, static_cast(mip), &surface) != D3D_OK) OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Get cubemap surface failed", "D3D9Texture::getBuffer"); D3D9HardwarePixelBuffer* currPixelBuffer = GETLEVEL(face, mip); if (mip == 0 && mNumRequestedMipmaps != 0 && (mUsage & TU_AUTOMIPMAP)) currPixelBuffer->_setMipmapping(true, mMipmapsHardwareGenerated); currPixelBuffer->bind(d3d9Device, surface, textureResources->pFSAASurface, mHwGammaWriteSupported, mFSAA, "NoNamePort", textureResources->pBaseTex); // decrement reference count, the GetSurfaceLevel call increments this // this is safe because the pixel buffer keeps a reference as well surface->Release(); } } break; case TEX_TYPE_3D: assert(textureResources->pVolumeTex); // For all mipmaps, store surfaces as HardwarePixelBufferPtr for(mip=0; mip<=mNumMipmaps; ++mip) { if(textureResources->pVolumeTex->GetVolumeLevel(static_cast(mip), &volume) != D3D_OK) OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Get volume level failed", "D3D9Texture::getBuffer"); D3D9HardwarePixelBuffer* currPixelBuffer = GETLEVEL(0, mip); currPixelBuffer->bind(d3d9Device, volume, textureResources->pBaseTex); if (mip == 0 && mNumRequestedMipmaps != 0 && (mUsage & TU_AUTOMIPMAP)) currPixelBuffer->_setMipmapping(true, mMipmapsHardwareGenerated); // decrement reference count, the GetSurfaceLevel call increments this // this is safe because the pixel buffer keeps a reference as well volume->Release(); } break; }; } #undef GETLEVEL /****************************************************************************************/ HardwarePixelBufferPtr D3D9Texture::getBuffer(size_t face, size_t mipmap) { if(face >= getNumFaces()) OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "A three dimensional cube has six faces", "D3D9Texture::getBuffer"); if(mipmap > mNumMipmaps) OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Mipmap index out of range", "D3D9Texture::getBuffer"); size_t idx = face*(mNumMipmaps+1) + mipmap; IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getActiveD3D9Device(); TextureResources* textureResources = getTextureResources(d3d9Device); if (textureResources == NULL || textureResources->pBaseTex == NULL) { createTextureResources(d3d9Device); textureResources = getTextureResources(d3d9Device); } assert(textureResources != NULL); assert(idx < mSurfaceList.size()); return mSurfaceList[idx]; } //--------------------------------------------------------------------- bool D3D9Texture::useDefaultPool() { // Determine D3D pool to use // Use managed unless we're a render target or user has asked for // a dynamic texture, and device supports D3DUSAGE_DYNAMIC (because default pool // resources without the dynamic flag are not lockable) return (mUsage & TU_RENDERTARGET) || ((mUsage & TU_DYNAMIC) && mDynamicTextures); } //--------------------------------------------------------------------- void D3D9Texture::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device) { D3D9_DEVICE_ACCESS_CRITICAL_SECTION if (D3D9RenderSystem::getResourceManager()->getCreationPolicy() == RCP_CREATE_ON_ALL_DEVICES) createTextureResources(d3d9Device); } //--------------------------------------------------------------------- void D3D9Texture::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device) { D3D9_DEVICE_ACCESS_CRITICAL_SECTION DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.find(d3d9Device); if (it != mMapDeviceToTextureResources.end()) { TextureResources* textureResource = it->second; // Destroy surfaces from each mip level. for(unsigned int i = 0; i < mSurfaceList.size(); ++i) { D3D9HardwarePixelBuffer* pixelBuffer = static_cast(mSurfaceList[i].get()); pixelBuffer->destroyBufferResources(d3d9Device); } // Just free any internal resources, don't call unload() here // because we want the un-touched resource to keep its unloaded status // after device reset. freeTextureResources(d3d9Device, textureResource); SAFE_DELETE(textureResource); mMapDeviceToTextureResources.erase(it); } } //--------------------------------------------------------------------- void D3D9Texture::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) { D3D9_DEVICE_ACCESS_CRITICAL_SECTION if(mD3DPool == D3DPOOL_DEFAULT) { DeviceToTextureResourcesIterator it = mMapDeviceToTextureResources.find(d3d9Device); if (it != mMapDeviceToTextureResources.end()) { TextureResources* textureResource = it->second; // Just free any internal resources, don't call unload() here // because we want the un-touched resource to keep its unloaded status // after device reset. freeTextureResources(d3d9Device, textureResource); } } } //--------------------------------------------------------------------- void D3D9Texture::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device) { D3D9_DEVICE_ACCESS_CRITICAL_SECTION if(mD3DPool == D3DPOOL_DEFAULT) { createTextureResources(d3d9Device); } } //--------------------------------------------------------------------- IDirect3DBaseTexture9* D3D9Texture::getTexture() { TextureResources* textureResources; IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getActiveD3D9Device(); textureResources = getTextureResources(d3d9Device); if (textureResources == NULL || textureResources->pBaseTex == NULL) { createTextureResources(d3d9Device); textureResources = getTextureResources(d3d9Device); } assert(textureResources); assert(textureResources->pBaseTex); return textureResources->pBaseTex; } //--------------------------------------------------------------------- IDirect3DTexture9* D3D9Texture::getNormTexture() { TextureResources* textureResources; IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getActiveD3D9Device(); textureResources = getTextureResources(d3d9Device); if (textureResources == NULL || textureResources->pNormTex == NULL) { createTextureResources(d3d9Device); textureResources = getTextureResources(d3d9Device); } assert(textureResources); assert(textureResources->pNormTex); return textureResources->pNormTex; } //--------------------------------------------------------------------- IDirect3DCubeTexture9* D3D9Texture::getCubeTexture() { TextureResources* textureResources; IDirect3DDevice9* d3d9Device = D3D9RenderSystem::getActiveD3D9Device(); textureResources = getTextureResources(d3d9Device); if (textureResources == NULL || textureResources->pCubeTex) { createTextureResources(d3d9Device); textureResources = getTextureResources(d3d9Device); } assert(textureResources); assert(textureResources->pCubeTex); return textureResources->pCubeTex; } /****************************************************************************************/ D3D9RenderTexture::D3D9RenderTexture(const String &name, D3D9HardwarePixelBuffer *buffer, bool writeGamma, UINT32 fsaa) : RenderTexture(buffer, 0) { mName = name; mHwGamma = writeGamma; mFSAA = fsaa; } //--------------------------------------------------------------------- void D3D9RenderTexture::update(bool swap) { D3D9DeviceManager* deviceManager = D3D9RenderSystem::getDeviceManager(); D3D9Device* currRenderWindowDevice = deviceManager->getActiveRenderTargetDevice(); if (currRenderWindowDevice != NULL) { if (currRenderWindowDevice->isDeviceLost() == false) RenderTexture::update(swap); } else { for (UINT i=0; i < deviceManager->getDeviceCount(); ++i) { D3D9Device* device = deviceManager->getDevice(i); if (device->isDeviceLost() == false) { deviceManager->setActiveRenderTargetDevice(device); RenderTexture::update(swap); deviceManager->setActiveRenderTargetDevice(NULL); } } } } //--------------------------------------------------------------------- void D3D9RenderTexture::getCustomAttribute( const String& name, void *pData ) { if(name == "DDBACKBUFFER") { if (mFSAA > 0) { // rendering to AA surface IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData; *pSurf = static_cast(mBuffer)->getFSAASurface(D3D9RenderSystem::getActiveD3D9Device()); return; } else { IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData; *pSurf = static_cast(mBuffer)->getSurface(D3D9RenderSystem::getActiveD3D9Device()); return; } } else if(name == "HWND") { HWND *pHwnd = (HWND*)pData; *pHwnd = NULL; return; } else if(name == "BUFFER") { *static_cast(pData) = mBuffer; return; } } //--------------------------------------------------------------------- void D3D9RenderTexture::swapBuffers(bool waitForVSync /* = true */) { // Only needed if we have to blit from AA surface if (mFSAA > 0) { D3D9DeviceManager* deviceManager = D3D9RenderSystem::getDeviceManager(); D3D9HardwarePixelBuffer* buf = static_cast(mBuffer); for (UINT i=0; i < deviceManager->getDeviceCount(); ++i) { D3D9Device* device = deviceManager->getDevice(i); if (device->isDeviceLost() == false) { IDirect3DDevice9* d3d9Device = device->getD3D9Device(); HRESULT hr = d3d9Device->StretchRect(buf->getFSAASurface(d3d9Device), 0, buf->getSurface(d3d9Device), 0, D3DTEXF_NONE); if (FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, "Unable to copy AA buffer to final buffer: " + String(DXGetErrorDescription(hr)), "D3D9RenderTexture::swapBuffers"); } } } } } }