Quick reference {#quickref} =============== [TOC] Here are some common conventions used throughout Banshee: - It uses right handed coordinate system - Camera is looking towards the negative z axis - Screen/window space origin is located in the top left corner - Normalized device coordinates origin is located in the bottom left corner - Normalized device coordinates range from -1 to 1 for x, y and depth - Clockwise faces are considered as front facing - Matrices are stored in row major format - Vectors are interpreted as column vectors