//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsD6Joint.h" #include "BsCJoint.h" namespace bs { /** @addtogroup Components-Core * @{ */ /** * @copydoc D6Joint * * Wraps D6Joint as a Component. */ class BS_CORE_EXPORT CD6Joint : public CJoint { public: CD6Joint(const HSceneObject& parent); /** @copydoc D6Joint::getMotion */ inline D6Joint::Motion getMotion(D6Joint::Axis axis) const; /** @copydoc D6Joint::setMotion */ inline void setMotion(D6Joint::Axis axis, D6Joint::Motion motion); /** @copydoc D6Joint::getTwist */ inline Radian getTwist() const; /** @copydoc D6Joint::getSwingY */ inline Radian getSwingY() const; /** @copydoc D6Joint::getSwingZ */ inline Radian getSwingZ() const; /** @copydoc D6Joint::getLimitLinear */ inline LimitLinear getLimitLinear() const; /** @copydoc D6Joint::setLimitLinear */ inline void setLimitLinear(const LimitLinear& limit); /** @copydoc D6Joint::getLimitTwist */ inline LimitAngularRange getLimitTwist() const; /** @copydoc D6Joint::setLimitTwist */ inline void setLimitTwist(const LimitAngularRange& limit); /** @copydoc D6Joint::getLimitSwing */ inline LimitConeRange getLimitSwing() const; /** @copydoc D6Joint::setLimitSwing */ inline void setLimitSwing(const LimitConeRange& limit); /** @copydoc D6Joint::getDrive */ inline D6Joint::Drive getDrive(D6Joint::DriveType type) const; /** @copydoc D6Joint::setDrive */ inline void setDrive(D6Joint::DriveType type, const D6Joint::Drive& drive); /** @copydoc D6Joint::getDrivePosition */ inline Vector3 getDrivePosition() const; /** @copydoc D6Joint::getDriveRotation */ inline Quaternion getDriveRotation() const; /** @copydoc D6Joint::setDriveTransform */ inline void setDriveTransform(const Vector3& position, const Quaternion& rotation); /** @copydoc D6Joint::getDriveLinearVelocity */ inline Vector3 getDriveLinearVelocity() const; /** @copydoc D6Joint::getDriveAngularVelocity */ inline Vector3 getDriveAngularVelocity() const; /** @copydoc D6Joint::setDriveVelocity */ inline void setDriveVelocity(const Vector3& linear, const Vector3& angular); /** @name Internal * @{ */ /** Returns the D6 joint that this component wraps. */ D6Joint* _getInternal() const { return static_cast(mInternal.get()); } /** @} */ /************************************************************************/ /* COMPONENT OVERRIDES */ /************************************************************************/ protected: friend class SceneObject; /** @copydoc CJoint::createInternal */ SPtr createInternal() override; D6_JOINT_DESC mDesc; /************************************************************************/ /* RTTI */ /************************************************************************/ public: friend class CD6JointRTTI; static RTTITypeBase* getRTTIStatic(); RTTITypeBase* getRTTI() const override; protected: CD6Joint(); // Serialization only }; /** @} */ }