//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsCollider.h" #include "BsVector3.h" #include "BsQuaternion.h" namespace bs { /** @addtogroup Physics * @{ */ /** A collider with plane geometry. Plane colliders cannot be a part of non-kinematic rigidbodies. */ class BS_CORE_EXPORT PlaneCollider : public Collider { public: PlaneCollider(); /** * Creates a new plane collider. * * @param[in] position Position of the collider. * @param[in] rotation Rotation of the collider. */ static SPtr create(const Vector3& position = Vector3::ZERO, const Quaternion& rotation = Quaternion::IDENTITY); }; /** @} */ }