set(BS_RENDERBEAST_INC_NOFILTER "Include/BsGpuResourcePool.h" "Include/BsRenderBeastOptions.h" "Include/BsSamplerOverrides.h" "Include/BsRenderBeast.h" "Include/BsRenderBeastFactory.h" "Include/BsRenderBeastPrerequisites.h" "Include/BsObjectRendering.h" "Include/BsLightRendering.h" "Include/BsPostProcessing.h" "Include/BsRendererView.h" "Include/BsRendererObject.h" "Include/BsLightGrid.h" "Include/BsImageBasedLighting.h" "Include/BsShadowRendering.h" "Include/BsRendererScene.h" "Include/BsStandardDeferredLighting.h" "Include/BsLightProbes.h" "Include/BsRenderCompositor.h" "Include/BsRendererTextures.h" "Include/BsRenderBeastIBLUtility.h" ) set(BS_RENDERBEAST_SRC_NOFILTER "Source/BsGpuResourcePool.cpp" "Source/BsSamplerOverrides.cpp" "Source/BsRenderBeast.cpp" "Source/BsRenderBeastFactory.cpp" "Source/BsRenderBeastPlugin.cpp" "Source/BsObjectRendering.cpp" "Source/BsLightRendering.cpp" "Source/BsPostProcessing.cpp" "Source/BsRendererView.cpp" "Source/BsRendererObject.cpp" "Source/BsLightGrid.cpp" "Source/BsImageBasedLighting.cpp" "Source/BsShadowRendering.cpp" "Source/BsRendererScene.cpp" "Source/BsStandardDeferredLighting.cpp" "Source/BsLightProbes.cpp" "Source/BsRenderCompositor.cpp" "Source/BsRendererTextures.cpp" "Source/BsRenderBeastIBLUtility.cpp" ) source_group("Header Files" FILES ${BS_RENDERBEAST_INC_NOFILTER}) source_group("Source Files" FILES ${BS_RENDERBEAST_SRC_NOFILTER}) set(BS_RENDERBEAST_SRC ${BS_RENDERBEAST_INC_NOFILTER} ${BS_RENDERBEAST_SRC_NOFILTER} )