//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptCollider.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for CapsuleCollider. */ class BS_SCR_BE_EXPORT ScriptCapsuleCollider : public TScriptCollider { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeCapsuleCollider") private: ScriptCapsuleCollider(MonoObject* instance, const SPtr& collider); /** Returns the native capsule collider wrapped by this object. */ CapsuleCollider* getCapsuleCollider() const; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance); static void internal_SetHalfHeight(ScriptCapsuleCollider* thisPtr, float halfHeight); static float internal_GetHalfHeight(ScriptCapsuleCollider* thisPtr); static void internal_SetRadius(ScriptCapsuleCollider* thisPtr, float radius); static float internal_GetRadius(ScriptCapsuleCollider* thisPtr); }; /** @} */ }