//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptCollider.h" #include "BsScriptJoint.h" #include "BsD6Joint.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ struct ScriptD6JointData; /** Interop class between C++ & CLR for D6Joint. */ class BS_SCR_BE_EXPORT ScriptD6Joint : public TScriptJoint { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeD6Joint") private: ScriptD6Joint(MonoObject* instance, const SPtr& joint); /** Returns the native D6 joint wrapped by this object. */ D6Joint* getD6Joint() const; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData, ScriptD6JointData* data); static void internal_SetMotion(ScriptD6Joint* thisPtr, D6Joint::Axis axis, D6Joint::Motion motion); static float internal_GetTwist(ScriptD6Joint* thisPtr); static float internal_GetSwingY(ScriptD6Joint* thisPtr); static float internal_GetSwingZ(ScriptD6Joint* thisPtr); static void internal_SetLimitLinear(ScriptD6Joint* thisPtr, MonoObject* limit); static void internal_SetLimitTwist(ScriptD6Joint* thisPtr, MonoObject* limit); static void internal_SetLimitSwing(ScriptD6Joint* thisPtr, MonoObject* limit); static void internal_SetDrive(ScriptD6Joint* thisPtr, D6Joint::DriveType type, MonoObject* drive); static void internal_SetDrivePosition(ScriptD6Joint* thisPtr, Vector3* position); static void internal_SetDriveRotation(ScriptD6Joint* thisPtr, Quaternion* rotation); static void internal_SetDriveLinearVelocity(ScriptD6Joint* thisPtr, Vector3* velocity); static void internal_SetDriveAngularVelocity(ScriptD6Joint* thisPtr, Vector3* velocity); }; /** Used for passing common Joint initialization data between native and managed code. */ struct ScriptD6JointData // Note: Must match C# struct ScriptD6JointData { MonoObject* linearLimit; MonoObject* twistLimit; MonoObject* swingLimit; MonoArray* motion; MonoArray* drives; Vector3 drivePosition; Quaternion driveRotation; Vector3 driveLinearVelocity; Vector3 driveAngularVelocity; /** Converts this structure into a descriptor used for initializing a joint. */ void toDesc(D6_JOINT_DESC& desc) const; }; /** @} */ }