//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptCollider.h" #include "BsScriptJoint.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for FixedJoint. */ class BS_SCR_BE_EXPORT ScriptFixedJoint : public TScriptJoint { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeFixedJoint") private: ScriptFixedJoint(MonoObject* instance, const SPtr& joint); /** Returns the native fixed joint wrapped by this object. */ FixedJoint* getFixedJoint() const; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData); }; /** @} */ }