//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptCollider.h" #include "BsScriptJoint.h" #include "BsHingeJoint.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ struct ScriptHingeJointData; /** Interop class between C++ & CLR for HingeJoint. */ class BS_SCR_BE_EXPORT ScriptHingeJoint : public TScriptJoint { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeHingeJoint") private: ScriptHingeJoint(MonoObject* instance, const SPtr& joint); /** Returns the native hinge joint wrapped by this object. */ HingeJoint* getHingeJoint() const; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData, ScriptHingeJointData* data); static float internal_GetAngle(ScriptHingeJoint* thisPtr); static float internal_GetSpeed(ScriptHingeJoint* thisPtr); static void internal_SetLimit(ScriptHingeJoint* thisPtr, MonoObject* limit); static void internal_SetDrive(ScriptHingeJoint* thisPtr, MonoObject* drive); static void internal_SetEnableLimit(ScriptHingeJoint* thisPtr, bool value); static void internal_SetEnableDrive(ScriptHingeJoint* thisPtr, bool value); }; /** Used for passing common Joint initialization data between native and managed code. */ struct ScriptHingeJointData // Note: Must match C# struct ScriptHingeJointData { MonoObject* limit; MonoObject* drive; HingeJoint::Flag flags; /** Converts this structure into a descriptor used for initializing a joint. */ void toDesc(HINGE_JOINT_DESC& desc) const; }; /** @} */ }