//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Base interop class for any types deriving from RenderTarget. */ class BS_SCR_BE_EXPORT ScriptRenderTargetBase : public ScriptObjectBase { public: /** Returns the native render target this object wraps. */ virtual SPtr getNativeValue() const = 0; protected: friend class ScriptResourceManager; ScriptRenderTargetBase(MonoObject* instance) :ScriptObjectBase(instance) { } virtual ~ScriptRenderTargetBase() {} }; /** Interop class between C++ & CLR for RenderTarget. */ class BS_SCR_BE_EXPORT ScriptRenderTarget : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RenderTarget") private: ScriptRenderTarget(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_getWidth(ScriptRenderTarget* thisPtr, int* value); static void internal_getHeight(ScriptRenderTarget* thisPtr, int* value); static void internal_getGammaCorrection(ScriptRenderTarget* thisPtr, bool* value); static void internal_getSampleCount(ScriptRenderTarget* thisPtr, int* value); static void internal_getPriority(ScriptRenderTarget* thisPtr, int* value); static void internal_setPriority(ScriptRenderTarget* thisPtr, int value); }; /** @} */ }