//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptCollider.h" #include "BsScriptJoint.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ struct ScriptSliderJointData; /** Interop class between C++ & CLR for SliderJoint. */ class BS_SCR_BE_EXPORT ScriptSliderJoint : public TScriptJoint { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeSliderJoint") private: ScriptSliderJoint(MonoObject* instance, const SPtr& joint); /** Returns the native slider joint wrapped by this object. */ SliderJoint* getSliderJoint() const; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData, ScriptSliderJointData* data); static float internal_GetPosition(ScriptSliderJoint* thisPtr); static float internal_GetSpeed(ScriptSliderJoint* thisPtr); static void internal_SetLimit(ScriptSliderJoint* thisPtr, MonoObject* limit); static void internal_SetEnableLimit(ScriptSliderJoint* thisPtr, bool enable); }; /** Used for passing common Joint initialization data between native and managed code. */ struct ScriptSliderJointData // Note: Must match C# struct ScriptSliderJointData { MonoObject* limit; bool enableLimit; /** Converts this structure into a descriptor used for initializing a joint. */ void toDesc(SLIDER_JOINT_DESC& desc) const; }; /** @} */ }