#include "BsGUIWindowFrameWidget.h" #include "BsGUIArea.h" #include "BsGUILayout.h" #include "BsGUITexture.h" #include "BsGUIWindowFrame.h" #include "BsEngineGUI.h" #include "BsGUIMouseEvent.h" #include "CmRenderWindow.h" #include "CmMath.h" using namespace CamelotFramework; using namespace BansheeEngine; namespace BansheeEditor { WindowFrameWidget::WindowFrameWidget(const HSceneObject& parent) :GUIWidget(parent), mWindowFrameArea(nullptr) { } WindowFrameWidget::~WindowFrameWidget() { } void WindowFrameWidget::initialize(CM::Viewport* target, CM::RenderWindow* ownerWindow) { GUIWidget::initialize(target, ownerWindow); GUIArea* backgroundArea = GUIArea::createStretchedXY(*this, 0, 0, 0, 0, 500); backgroundArea->getLayout().addElement(GUITexture::create(*this, GUILayoutOptions::expandableXY(), GUIImageScaleMode::RepeatToFit, getSkin()->getStyle("WindowBackground"))); mWindowFrameArea = GUIArea::createStretchedXY(*this, 0, 0, 0, 0, 499); mWindowFrame = GUIWindowFrame::create(*this, getSkin()->getStyle("WindowFrame")); mWindowFrameArea->getLayout().addElement(mWindowFrame); } void WindowFrameWidget::update() { } bool WindowFrameWidget::_mouseEvent(GUIElement* element, const GUIMouseEvent& ev) { return GUIWidget::_mouseEvent(element, ev); } void WindowFrameWidget::ownerWindowFocusChanged() { mWindowFrame->setFocused(getOwnerWindow()->hasFocus()); } }