#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsPrefab.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptPrefab : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Prefab") HResource getNativeHandle() const override { return mPrefab; } void setNativeHandle(const HResource& resource); HPrefab getPrefabHandle() const { return mPrefab; } private: friend class ScriptResourceManager; ScriptPrefab(MonoObject* instance, const HPrefab& prefab); static void internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so); static MonoObject* internal_GetRoot(ScriptPrefab* instance); static MonoObject* internal_Instantiate(ScriptPrefab* instance); void _onManagedInstanceDeleted(); HPrefab mPrefab; }; }