#include "CmPrerequisites.h" #include "CmGUIWidget.h" namespace CamelotEngine { class TestTextSprite : public GUIWidget { protected: friend class SceneObject; TestTextSprite(const HSceneObject& parent); GUISkin* mSkin; public: ~TestTextSprite(); virtual void update(); void setText(const HCamera& camera, const String& text, HFont font, UINT32 fontSize); }; }