#include "BsScriptTexture2D.h" #include "BsScriptResourceManager.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsTexture.h" #include "BsPixelUtil.h" #include "BsException.h" #include "BsScriptPixelData.h" #include "BsScriptAsyncOp.h" #include "BsCoreThread.h" using namespace std::placeholders; namespace BansheeEngine { ScriptTexture2D::ScriptTexture2D(MonoObject* instance, const HTexture& texture) :TScriptResource(instance, texture) { } void ScriptTexture2D::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptTexture2D::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_GetPixels", &ScriptTexture2D::internal_getPixels); metaData.scriptClass->addInternalCall("Internal_GetGPUPixels", &ScriptTexture2D::internal_getGPUPixels); metaData.scriptClass->addInternalCall("Internal_SetPixels", &ScriptTexture2D::internal_setPixels); metaData.scriptClass->addInternalCall("Internal_SetPixelsArray", &ScriptTexture2D::internal_setPixelsArray); } void ScriptTexture2D::internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width, UINT32 height, TextureUsage usage, UINT32 numSamples, bool hasMipmaps, bool gammaCorrection) { int numMips = 0; if(hasMipmaps) numMips = PixelUtil::getMaxMipmaps(width, height, 1, format); HTexture texture = Texture::create(TEX_TYPE_2D, width, height, numMips, format, usage, gammaCorrection, numSamples); ScriptTexture2D* scriptInstance; ScriptResourceManager::instance().createScriptResource(instance, texture, &scriptInstance); } MonoObject* ScriptTexture2D::internal_getPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel) { HTexture texture = thisPtr->getHandle(); UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel); PixelDataPtr pixelData = texture->getProperties().allocateSubresourceBuffer(subresourceIdx); texture->readData(*pixelData, mipLevel); return ScriptPixelData::create(pixelData); } MonoObject* ScriptTexture2D::internal_getGPUPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel) { HTexture texture = thisPtr->getHandle(); UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel); PixelDataPtr readData = texture->getProperties().allocateSubresourceBuffer(subresourceIdx); AsyncOp asyncOp = texture->readSubresource(gCoreAccessor(), subresourceIdx, readData); std::function asyncOpToMono = [&](const AsyncOp& op, const PixelDataPtr& returnValue) { return ScriptPixelData::create(returnValue); }; return ScriptAsyncOp::create(asyncOp, std::bind(asyncOpToMono, _1, readData)); } void ScriptTexture2D::internal_setPixels(ScriptTexture2D* thisPtr, MonoObject* data, UINT32 mipLevel) { ScriptPixelData* scriptPixelData = ScriptPixelData::toNative(data); if (scriptPixelData != nullptr) { HTexture texture = thisPtr->getHandle(); UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel); texture->writeSubresource(gCoreAccessor(), subresourceIdx, scriptPixelData->getInternalValue(), false); } } void ScriptTexture2D::internal_setPixelsArray(ScriptTexture2D* thisPtr, MonoArray* colors, UINT32 mipLevel) { Color* colorsRaw = (Color*)mono_array_addr_with_size(colors, sizeof(Color), 0); UINT32 numElements = (UINT32)mono_array_length(colors); HTexture texture = thisPtr->getHandle(); const TextureProperties& props = texture->getProperties(); PixelDataPtr pixelData = bs_shared_ptr_new(props.getWidth(), props.getHeight(), props.getDepth(), props.getFormat()); pixelData->allocateInternalBuffer(); pixelData->setColors(colorsRaw, numElements); UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel); texture->writeSubresource(gCoreAccessor(), subresourceIdx, pixelData, false); } }