#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptGUIGameObjectField : public TScriptGUIElement { public: SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUIGameObjectField") private: static void internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output); static void internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value); static void onChanged(MonoObject* instance, const HGameObject& newValue); static MonoObject* nativeToManagedGO(const HGameObject& instance); ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, MonoObject*, MonoException**); static OnChangedThunkDef onChangedThunk; }; }