#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptGUITextField : public TScriptGUIElement { public: SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUITextField") private: static void internal_createInstance(MonoObject* instance, bool multiline, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUITextField* nativeInstance, MonoString** output); static void internal_setValue(ScriptGUITextField* nativeInstance, MonoString* value); static void internal_hasInputFocus(ScriptGUITextField* nativeInstance, bool* output); static void onChanged(MonoObject* instance, const WString& newValue); ScriptGUITextField(MonoObject* instance, GUITextField* textField); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, MonoString*, MonoException**); static OnChangedThunkDef onChangedThunk; }; }