#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptGUIToggleField : public TScriptGUIElement { public: SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUIToggleField") private: static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIToggleField* nativeInstance, bool* output); static void internal_setValue(ScriptGUIToggleField* nativeInstance, bool value); static void onChanged(MonoObject* instance, bool newValue); ScriptGUIToggleField(MonoObject* instance, GUIToggleField* toggleField); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, bool, MonoException**); static OnChangedThunkDef onChangedThunk; }; }