#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptGUIFixedSpace : public TScriptGUIElementBase { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUIFixedSpace") private: static void internal_createInstanceAdd(MonoObject* instance, MonoObject* parentLayout, UINT32 size); static void internal_createInstanceInsert(MonoObject* instance, MonoObject* parentLayout, UINT32 index, UINT32 size); static void internal_setSize(ScriptGUIFixedSpace* nativeInstance, UINT32 size); ScriptGUIFixedSpace(MonoObject* instance, GUIFixedSpace& fixedSpace, GUILayout* parentLayout); void destroy(); GUIFixedSpace& mFixedSpace; GUILayout* mParentLayout; bool mIsDestroyed; }; }