#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptRenderTarget.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptRenderTexture : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "RenderTexture") private: ScriptRenderTexture(MonoObject* instance); }; }