#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptTexture.h" #include "BsScriptObject.h" #include "BsTexture.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptTexture3D : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "Texture3D") void* getNativeRaw() const { return mTexture.get(); } HResource getNativeHandle() const { return mTexture; } void setNativeHandle(const HResource& resource); private: friend class ScriptResourceManager; static void internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width, UINT32 height, UINT32 depth, TextureUsage usage, bool hasMipmaps, bool gammaCorrection); static MonoObject* internal_getPixels(ScriptTexture3D* thisPtr, UINT32 mipLevel); static MonoObject* internal_getGPUPixels(ScriptTexture3D* thisPtr, UINT32 mipLevel); static void internal_setPixels(ScriptTexture3D* thisPtr, MonoObject* data, UINT32 mipLevel); ScriptTexture3D(MonoObject* instance, const HTexture& texture); void _onManagedInstanceDeleted(); HTexture mTexture; }; }