#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsVector2I.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptVector2I : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "Vector2I") static Vector2I unbox(MonoObject* obj); static MonoObject* box(const Vector2I& value); private: ScriptVector2I(MonoObject* instance); }; }