#pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsGpuResourceData.h" namespace BansheeEngine { class BS_CORE_EXPORT GpuResourceDataRTTI : public RTTIType { public: GpuResourceDataRTTI() { } virtual const String& getRTTIName() { static String name = "GpuResourceData"; return name; } virtual UINT32 getRTTIId() { return TID_GpuResourceData; } virtual std::shared_ptr newRTTIObject() { BS_EXCEPT(InternalErrorException, "Cannot instantiate an abstract class."); } }; }