#pragma once #include "BsCorePrerequisites.h" #include "BsSpecificImporter.h" namespace BansheeEngine { /** @addtogroup Importer * @{ */ /** * Importer using for importing GPU program (i.e. shader) include files. Include files are just text files ending with * ".bslinc" extension. */ class BS_CORE_EXPORT ShaderIncludeImporter : public SpecificImporter { public: ShaderIncludeImporter(); virtual ~ShaderIncludeImporter(); /** @copydoc SpecificImporter::isExtensionSupported */ virtual bool isExtensionSupported(const WString& ext) const override; /** @copydoc SpecificImporter::isMagicNumberSupported */ virtual bool isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const override; /** @copydoc SpecificImporter::import */ virtual ResourcePtr import(const Path& filePath, ConstImportOptionsPtr importOptions) override; }; /** @} */ }