#pragma once #include "BsCorePrerequisites.h" namespace BansheeEngine { /** @cond INTERNAL */ /** @addtogroup Importer * @{ */ /** * Abstract class that is to be specialized in convertinga certain asset type into an engine usable resource. * (e.g. a .png file into an engine usable texture). * * On initialization this class must register itself with the Importer module, which delegates asset import calls to a * specific importer. */ class BS_CORE_EXPORT SpecificImporter { public: SpecificImporter() {} virtual ~SpecificImporter() {} /** * Check is the provided extension supported by this importer. * * @note Provided extension should be without the leading dot. */ virtual bool isExtensionSupported(const WString& ext) const = 0; /** Check if the provided magic number is supported by this importer. */ virtual bool isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const = 0; /** * Imports the given file. * * @param[in] filePath Pathname of the file, with file extension. * * @return null if it fails, otherwise the loaded object. */ virtual ResourcePtr import(const Path& filePath, ConstImportOptionsPtr importOptions) = 0; /** * Creates import options specific for this importer. Import options are provided when calling import() in order * to customize the import, and provide additional information. */ virtual ImportOptionsPtr createImportOptions() const; /** * Gets the default import options. * * @return The default import options. */ ConstImportOptionsPtr getDefaultImportOptions() const; private: mutable ConstImportOptionsPtr mDefaultImportOptions; }; /** @} */ /** @endcond */ }