#pragma once #include "BsD3D11Prerequisites.h" #include "BsGpuBuffer.h" namespace BansheeEngine { /** * @brief DirectX 11 implementation of a generic GPU buffer. */ class BS_D3D11_EXPORT D3D11GpuBufferCore : public GpuBufferCore { public: ~D3D11GpuBufferCore(); /** * @copydoc GpuBufferCore::lock */ virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options) override; /** * @copydoc GpuBufferCore::unlock */ virtual void unlock() override; /** * @copydoc GpuBufferCore::readData */ virtual void readData(UINT32 offset, UINT32 length, void* pDest) override; /** * @copydoc GpuBufferCore::writeData */ virtual void writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags = BufferWriteType::Normal) override; /** * @copydoc GpuBufferCore::copyData */ void copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) override; /** * @brief Returns the internal DX11 GPU buffer object. */ ID3D11Buffer* getDX11Buffer() const; protected: friend class D3D11HardwareBufferCoreManager; /** * @copydoc GpuBufferCore::GpuBufferCore */ D3D11GpuBufferCore(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false); /** * @copydoc GpuBufferCore::createView */ virtual GpuBufferView* createView() override; /** * @copydoc GpuBufferCore::destroyView */ virtual void destroyView(GpuBufferView* view) override; /** * @copydoc GpuBufferCore::initialize */ void initialize() override; private: D3D11HardwareBuffer* mBuffer; }; }