#pragma once #include "BsD3D11Prerequisites.h" #include "BsGpuProgramManager.h" namespace BansheeEngine { /** * @brief Handles creation of DirectX 11 HLSL GPU programs. */ class BS_D3D11_EXPORT D3D11HLSLProgramFactory : public GpuProgramFactory { public: D3D11HLSLProgramFactory(); ~D3D11HLSLProgramFactory(); /** * @copydoc GpuProgramFactory::getLanguage */ const String& getLanguage() const override; /** * @copydoc GpuProgramFactory::create(const String&, const String&, GpuProgramType, * GpuProgramProfile, bool) */ SPtr create(const String& source, const String& entryPoint, GpuProgramType gptype, GpuProgramProfile profile, bool requireAdjacencyInfo) override; /** * @copydoc GpuProgramFactory::create(GpuProgramType) */ SPtr create(GpuProgramType type) override; protected: static const String LANGUAGE_NAME; }; }