#pragma once #include "BsD3D9Prerequisites.h" #include "BsD3D9Resource.h" #include "BsEventQuery.h" namespace BansheeEngine { /** * @copydoc EventQuery */ class BS_D3D9_EXPORT D3D9EventQuery : public EventQuery, public D3D9Resource { public: D3D9EventQuery(); ~D3D9EventQuery(); /** * @copydoc EventQuery::begin */ virtual void begin(); /** * @copydoc EventQuery::isReady */ virtual bool isReady() const; /** * @copydoc D3D9Resource::notifyOnDeviceCreate */ virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device); /** * @copydoc D3D9Resource::notifyOnDeviceDestroy */ virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device); /** * @copydoc D3D9Resource::notifyOnDeviceLost */ virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device); /** * @copydoc D3D9Resource::notifyOnDeviceReset */ virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device); private: /** * @brief Creates the internal DX9 query. */ void createQuery(); /** * @brief Releases the internal DX9 query. */ void releaseQuery(); private: bool mQueryIssued; IDirect3DQuery9* mQuery; IDirect3DDevice9* mDevice; }; }