#pragma once #include "BsD3D9Prerequisites.h" #include "BsHardwareBufferManager.h" namespace BansheeEngine { /** * @brief Manages creation of DX9 hardware buffers. */ class BS_D3D9_EXPORT D3D9HardwareBufferCoreManager : public HardwareBufferCoreManager { protected: /** * @copydoc HardwareBufferCoreManager::createVertexBufferInternal */ SPtr createVertexBufferInternal(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut = false) override; /** * @copydoc HardwareBufferCoreManager::createIndexBufferInternal */ SPtr createIndexBufferInternal(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage) override; /** * @copydoc HardwareBufferCoreManager::createVertexDeclarationInternal */ SPtr createVertexDeclarationInternal(const List& elements) override; /** * @copydoc HardwareBufferCoreManager::createGpuParamBlockBufferInternal */ SPtr createGpuParamBlockBufferInternal(UINT32 size, GpuParamBlockUsage usage = GPBU_DYNAMIC) override; /** * @copydoc HardwareBufferCoreManager::createGenericBufferInternal */ SPtr createGpuBufferInternal(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false) override; }; }