#pragma once #include "BsD3D9Prerequisites.h" #include "BsMultiRenderTexture.h" namespace BansheeEngine { class D3D9MultiRenderTexture; /** * @brief DirectX 9 implementation of a render texture with multiple color surfaces. * * @note Core thread only. */ class BS_D3D9_EXPORT D3D9MultiRenderTextureCore : public MultiRenderTextureCore { public: D3D9MultiRenderTextureCore(const MULTI_RENDER_TEXTURE_CORE_DESC& desc); virtual ~D3D9MultiRenderTextureCore(); /** * @copydoc MultiRenderTextureCore::getCustomAttribute */ void getCustomAttribute(const String& name, void* pData) const; protected: friend class D3D9MultiRenderTexture; /** * @copydoc CoreObjectCore::initialize */ virtual void initialize(); /** * @copydoc MultiRenderTextureCore::getProperties */ const RenderTargetProperties& getPropertiesInternal() const { return mProperties; } Vector mDX9ColorSurfaces; IDirect3DSurface9* mDX9DepthStencilSurface; MultiRenderTextureProperties mProperties; }; /** * @brief DirectX 9 implementation of a render texture with multiple color surfaces. * * @note Sim thread only. */ class BS_D3D9_EXPORT D3D9MultiRenderTexture : public MultiRenderTexture { public: virtual ~D3D9MultiRenderTexture() { } protected: friend class D3D9TextureManager; D3D9MultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC& desc); /** * @copydoc MultiRenderTexture::getProperties */ const RenderTargetProperties& getPropertiesInternal() const { return mProperties; } MultiRenderTextureProperties mProperties; }; }