#pragma once #include "BsD3D9Prerequisites.h" #include "BsRenderWindow.h" #include "BsD3D9Device.h" namespace BansheeEngine { class D3D9RenderWindow; /** * @brief Contains various properties that describe a render window. */ class BS_D3D9_EXPORT D3D9RenderWindowProperties : public RenderWindowProperties { public: D3D9RenderWindowProperties(const RENDER_WINDOW_DESC& desc); virtual ~D3D9RenderWindowProperties() { } private: friend class D3D9RenderWindowCore; friend class D3D9RenderWindow; }; /** * @brief Render window implementation for Windows. * * @note Core thread only. */ class BS_D3D9_EXPORT D3D9RenderWindowCore : public RenderWindowCore { public: D3D9RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, HINSTANCE instance); ~D3D9RenderWindowCore(); /** * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32) */ void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override; /** * @copydoc RenderWindowCore::setFullscreen(const VideoMode&) */ void setFullscreen(const VideoMode& mode) override; /** * @copydoc RenderWindowCore::setWindowed */ void setWindowed(UINT32 width, UINT32 height) override; /** * @copydoc RenderWindowCore::setActive */ virtual void setActive(bool state) override; /** * @copydoc RenderWindowCore::setHidden */ void setHidden(bool hidden) override; /** * @copydoc RenderWindowCore::minimize */ void minimize() override; /** * @copydoc RenderWindowCore::maximize */ void maximize() override; /** * @copydoc RenderWindowCore::restore */ void restore() override; /** * @copydoc RenderWindowCore::move */ void move(INT32 left, INT32 top) override; /** * @copydoc RenderWindowCore::resize */ void resize(UINT32 width, UINT32 height) override; /** * @copydoc RenderWindowCore::getCustomAttribute */ void getCustomAttribute(const String& name, void* pData) const override; /** * @copydoc RenderWindowCore::copyContentsToMemory */ void copyToMemory(PixelData &dst, FrameBuffer buffer); /** * @copydoc RenderWindowCore::swapBuffers */ void swapBuffers() override; /** * @copydoc RenderWindowCore::_windowMovedOrResized */ void _windowMovedOrResized() override; /** * @brief Gets internal Win32 window handle. */ HWND _getWindowHandle() const; /** * @brief Gets the DirectX 9 device object that manages this window. */ IDirect3DDevice9* _getD3D9Device() const; /** * @brief Gets the device that manages this window. */ D3D9Device* _getDevice() const; /** * @brief Sets the device that manages this window. */ void _setDevice(D3D9Device* device); /** * @brief Build the presentation parameters used with this window. */ void _buildPresentParameters(D3DPRESENT_PARAMETERS* presentParams) const; /** * @brief Accessor for render surface. */ IDirect3DSurface9* _getRenderSurface() const; /** * @brief Returns true if this window use depth buffer. */ bool _isDepthBuffered() const; /** * @brief Validate the device for this window. */ bool _validateDevice(); protected: friend class D3D9RenderWindow; /** * @copydoc CoreObjectCore::initialize */ virtual void initialize() override; /** * @copydoc RenderWindowCore::getProperties */ const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } /** * @copydoc RenderWindowCore::getSyncedProperties */ RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; } /** * @copydoc RenderWindowCore::syncProperties */ void syncProperties() override; protected: Win32Window* mWindow; HINSTANCE mInstance; D3D9Device* mDevice; bool mDeviceValid; D3DMULTISAMPLE_TYPE mMultisampleType; DWORD mMultisampleQuality; UINT mDisplayFrequency; unsigned int mVSyncInterval; bool mIsDepthBuffered; bool mIsChild; bool mShowOnSwap; D3D9RenderWindowProperties mProperties; D3D9RenderWindowProperties mSyncedProperties; }; /** * @brief Render window implementation for Windows. * * @note Sim thread only. */ class BS_D3D9_EXPORT D3D9RenderWindow : public RenderWindow { public: ~D3D9RenderWindow() { } /** * @copydoc RenderWindow::screenToWindowPos */ void getCustomAttribute(const String& name, void* pData) const override; /** * @copydoc RenderWindow::screenToWindowPos */ Vector2I screenToWindowPos(const Vector2I& screenPos) const override; /** * @copydoc RenderWindow::windowToScreenPos */ Vector2I windowToScreenPos(const Vector2I& windowPos) const override; /** * @copydoc RenderWindow::getCore */ SPtr getCore() const; protected: friend class D3D9RenderWindowManager; friend class D3D9RenderWindowCore; D3D9RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, HINSTANCE instance); /** * @copydoc RenderWindowCore::getProperties */ const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } /** * @copydoc RenderWindow::syncProperties */ void syncProperties() override; /** * @brief Retrieves internal window handle. */ HWND getHWnd() const; private: HINSTANCE mInstance; D3D9RenderWindowProperties mProperties; }; }