#pragma once #include "BsD3D9Prerequisites.h" #include "BsVideoModeInfo.h" namespace BansheeEngine { /** * @copydoc VideoMode */ class BS_D3D9_EXPORT D3D9VideoMode : public VideoMode { public: D3D9VideoMode(UINT32 width, UINT32 height, float refreshRate, UINT32 outputIdx); private: friend class D3D9VideoOutputInfo; }; /** * @copydoc VideoOutputInfo */ class BS_D3D9_EXPORT D3D9VideoOutputInfo : public VideoOutputInfo { public: D3D9VideoOutputInfo(IDirect3D9* d3d9device, UINT32 adapterIdx); /** * @brief Gets a Win32 handle to the monitor referenced by this object. */ HMONITOR getMonitorHandle() const { return mMonitorHandle; } private: HMONITOR mMonitorHandle; }; /** * @copydoc VideoModeInfo */ class BS_D3D9_EXPORT D3D9VideoModeInfo : public VideoModeInfo { public: D3D9VideoModeInfo(IDirect3D9* d3d9device); }; }