#pragma once #include "BsWin32Prerequisites.h" #include "BsRenderWindow.h" namespace BansheeEngine { class Win32RenderWindow; /** * @brief Contains various properties that describe a render window. */ class BS_RSGL_EXPORT Win32RenderWindowProperties : public RenderWindowProperties { public: Win32RenderWindowProperties(const RENDER_WINDOW_DESC& desc); virtual ~Win32RenderWindowProperties() { } private: friend class Win32RenderWindowCore; friend class Win32RenderWindow; }; /** * @brief Render window implementation for Windows. * * @note Core thread only. */ class BS_RSGL_EXPORT Win32RenderWindowCore : public RenderWindowCore { public: Win32RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport &glsupport); ~Win32RenderWindowCore(); /** * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32) */ void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override; /** * @copydoc RenderWindowCore::setFullscreen(const VideoMode&) */ void setFullscreen(const VideoMode& mode) override; /** * @copydoc RenderWindowCore::setWindowed */ void setWindowed(UINT32 width, UINT32 height) override; /** * @copydoc RenderWindowCore::setHidden */ void setHidden(bool hidden) override; /** * @copydoc RenderWindowCore::minimize */ void minimize() override; /** * @copydoc RenderWindowCore::maximize */ void maximize() override; /** * @copydoc RenderWindowCore::restore */ void restore() override; /** * @copydoc RenderWindowCore::move */ void move(INT32 left, INT32 top) override; /** * @copydoc RenderWindowCore::resize */ void resize(UINT32 width, UINT32 height) override; /** * @copydoc RenderWindowCore::copyContentsToMemory */ void copyToMemory(PixelData &dst, FrameBuffer buffer); /** * @copydoc RenderWindowCore::swapBuffers */ void swapBuffers() override; /** * @copydoc RenderWindowCore::getCustomAttribute */ void getCustomAttribute(const String& name, void* pData) const override; /** * @copydoc RenderWindowCore::setActive */ virtual void setActive(bool state) override; /** * @copydoc RenderWindowCore::_windowMovedOrResized */ void _windowMovedOrResized() override; /** * @brief Returns handle to device context associated with the window. */ HDC _getHDC() const { return mHDC; } /** * @brief Returns internal window handle. */ HWND _getHWnd() const; protected: friend class Win32GLSupport; /** * @copydoc CoreObjectCore::initialize */ virtual void initialize() override; /** * @copydoc RenderWindowCore::getProperties */ const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } /** * @copydoc RenderWindowCore::getSyncedProperties */ RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; } /** * @copydoc RenderWindowCore::syncProperties */ void syncProperties() override; protected: friend class Win32RenderWindow; Win32Window* mWindow; Win32GLSupport& mGLSupport; HDC mHDC; bool mIsChild; char* mDeviceName; int mDisplayFrequency; bool mShowOnSwap; SPtr mContext; Win32RenderWindowProperties mProperties; Win32RenderWindowProperties mSyncedProperties; }; /** * @brief Render window implementation for Windows. * * @note Sim thread only. */ class BS_RSGL_EXPORT Win32RenderWindow : public RenderWindow { public: ~Win32RenderWindow() { } /** * @copydoc RenderWindow::screenToWindowPos */ void getCustomAttribute(const String& name, void* pData) const override; /** * @copydoc RenderWindow::screenToWindowPos */ Vector2I screenToWindowPos(const Vector2I& screenPos) const override; /** * @copydoc RenderWindow::windowToScreenPos */ Vector2I windowToScreenPos(const Vector2I& windowPos) const override; /** * @copydoc RenderWindow::getCore */ SPtr getCore() const; protected: friend class GLRenderWindowManager; friend class Win32GLSupport; friend class Win32RenderWindowCore; Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport& glsupport); /** * @copydoc RenderWindow::getProperties */ const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } /** * @copydoc RenderWindow::syncProperties */ void syncProperties() override; /** * @brief Retrieves internal window handle. */ HWND getHWnd() const; private: Win32GLSupport& mGLSupport; Win32RenderWindowProperties mProperties; }; }