#pragma once #include "BsGLPrerequisites.h" #include "BsVideoModeInfo.h" namespace BansheeEngine { /** * @copydoc VideoMode */ class BS_RSGL_EXPORT Win32VideoMode : public VideoMode { public: Win32VideoMode(UINT32 width, UINT32 height, float refreshRate, UINT32 outputIdx); private: friend class Win32VideoOutputInfo; }; /** * @copydoc VideoOutputInfo */ class BS_RSGL_EXPORT Win32VideoOutputInfo : public VideoOutputInfo { public: Win32VideoOutputInfo(HMONITOR monitorHandle, UINT32 outputIdx); /** * @brief Gets a Win32 handle to the monitor referenced by this object. */ HMONITOR getMonitorHandle() const { return mMonitorHandle; } private: HMONITOR mMonitorHandle; }; /** * @copydoc VideoModeInfo */ class BS_RSGL_EXPORT Win32VideoModeInfo : public VideoModeInfo { public: Win32VideoModeInfo(); }; }