#pragma once #include "BsPrerequisitesUtil.h" namespace BansheeEngine { /** @addtogroup Debug * @{ */ /** Utility class for generating BMP images. */ class BS_UTILITY_EXPORT BitmapWriter { public: /** * Generates bytes representing the BMP image format, from a set of raw RGB or RGBA pixels. * * @param[in] input The input set of bytes in RGB or RGBA format. Starting byte represents the top left pixel of the image * and following pixels need to be set going from left to right, row after row. * @param[out] output Preallocated buffer where the BMP bytes will be stored. Use getBMPSize() to retrieve the size needed for this buffer. * @param[in] width The width of the image in pixels. * @param[in] height The height of the image in pixels. * @param[in] bytesPerPixel Number of bytes per pixel. 3 for RGB images and 4 for RGBA images. Other values not supported. */ static void rawPixelsToBMP(const UINT8* input, UINT8* output, UINT32 width, UINT32 height, UINT32 bytesPerPixel); /** * Returns the size of the BMP output buffer that needs to be allocated before calling rawPixelsToBMP(). * * @param[in] width The width of the image in pixels. * @param[in] height The height of the image in pixels. * @param[in] bytesPerPixel Number of bytes per pixel. 3 for RGB images and 4 for RGBA images. Other values not supported. * * @return Size of the BMP output buffer needed to write a BMP of the specified size & bpp. */ static UINT32 getBMPSize(UINT32 width, UINT32 height, UINT32 bytesPerPixel); }; /** @} */ }