using BansheeEngine; namespace BansheeEditor { /// /// Editor window that displays the scene hierarchy tree view, displaying all scene objects in the current scene. /// public class HierarchyWindow : EditorWindow { private GUISceneTreeView treeView; /// /// Opens the hierarchy window. /// [MenuItem("Windows/Hierarchy", ButtonModifier.CtrlAlt, ButtonCode.H, 6000)] private static void OpenHierarchyWindow() { OpenWindow(); } /// protected override LocString GetDisplayName() { return new LocEdString("Hierarchy"); } /// /// Cuts the currently selected scene object. /// public void CutSelection() { treeView.CutSelection(); } /// /// Copies the currently selected scene object. /// public void CopySelection() { treeView.CopySelection(); } /// /// Pastes the scene object(s) that were previously cut or copied. /// public void PasteToSelection() { treeView.PasteToSelection(); } /// /// Deletes currently selected scene objects. /// public void DeleteSelection() { treeView.DeleteSelection(); } /// /// Duplicates currently selected scene objects. /// public void DuplicateSelection() { treeView.DuplicateSelection(); } private void OnInitialize() { GUIScrollArea scrollArea = new GUIScrollArea(); GUI.AddElement(scrollArea); treeView = new GUISceneTreeView(); scrollArea.Layout.AddElement(treeView); } private void OnEditorUpdate() { treeView.Update(); } } }