using System.Collections.Generic; using BansheeEngine; namespace BansheeEditor { /// /// Renders an inspector for the resource. /// [CustomInspector(typeof(Prefab))] internal class PrefabInspector : Inspector { /// protected internal override void Initialize() { // No GUI for prefab resource } /// protected internal override InspectableState Refresh() { return InspectableState.NotModified; } } }