using System.Collections.Generic;
using BansheeEngine;
namespace BansheeEditor
{
///
/// Renders an inspector for the resource.
///
[CustomInspector(typeof(Prefab))]
internal class PrefabInspector : Inspector
{
///
protected internal override void Initialize()
{
// No GUI for prefab resource
}
///
protected internal override InspectableState Refresh()
{
return InspectableState.NotModified;
}
}
}