using System;
using System.Runtime.CompilerServices;
using BansheeEngine;
namespace BansheeEditor
{
///
/// Handles rendering of the scene gizmos for the specified camera.
///
internal sealed class SceneGizmos : ScriptObject
{
///
/// Creates a new scene gizmo renderer.
///
/// Camera into which the gizmos will be rendered.
internal SceneGizmos(Camera sceneCamera)
{
Internal_Create(this, sceneCamera.Native.GetCachedPtr());
}
///
/// Queues gizmo drawing for this frame.
///
internal void Draw()
{
Internal_Draw(mCachedPtr);
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_Create(SceneGizmos managedInstance, IntPtr camera);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_Draw(IntPtr thisPtr);
}
}