using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using BansheeEngine; namespace BansheeEditor { /// /// Provides functionality to undo or redo recently performed operations in the editor. /// public static class UndoRedo { /// /// Returns the unique identifier of the command currently at the top of the undo stack. /// public static int TopCommandId { get { return Internal_GetTopCommandId(); } } /// /// Executes the last command on the undo stack, undoing its operations. /// [MenuItem("Edit/Undo", 9500, true)] [ToolbarItem("Undo", ToolbarIcon.Undo, "Undo (Ctrl + Z)", 1900, true)] public static void Undo() { Internal_Undo(); } /// /// Executes the last command on the redo stack (last command we called undo on), re-applying its operation. /// [MenuItem("Edit/Redo", 9499)] [ToolbarItem("Redo", ToolbarIcon.Redo, "Redo (Ctrl + Y)", 1899)] public static void Redo() { Internal_Redo(); } /// /// Records a state of the entire scene object at a specific point and allows you to restore it to its original /// values as needed. /// /// Scene object to record. /// If true all children of this object will also be recorded. /// Optional description of what exactly the command does. public static void RecordSO(SceneObject so, bool recordHierarchy = false, string description = "") { if (so != null) Internal_RecordSO(so.GetCachedPtr(), description); } /// /// Creates new scene object(s) by cloning existing objects. /// /// Scene object(s) to clone. /// Optional description of what exactly the command does. /// Cloned scene objects. public static SceneObject[] CloneSO(SceneObject[] so, string description = "") { if (so != null) { List soPtrs = new List(); for (int i = 0; i < so.Length; i++) { if(so[i] != null) soPtrs.Add(so[i].GetCachedPtr()); } return Internal_CloneSOMulti(soPtrs.ToArray(), description); } return new SceneObject[0]; } /// /// Creates new a scene object by cloning an existing object. /// /// Scene object to clone. /// Optional description of what exactly the command does. /// Cloned scene object. public static SceneObject CloneSO(SceneObject so, string description = "") { if (so != null) return Internal_CloneSO(so.GetCachedPtr(), description); return null; } /// /// Instantiates scene object(s) from a prefab. /// /// Prefab to instantiate. /// Optional description of what exactly the command does. /// Instantiated scene object. public static SceneObject Instantiate(Prefab prefab, string description = "") { if (prefab != null) return Internal_Instantiate(prefab.GetCachedPtr(), description); return null; } /// /// Creates a new scene object. /// /// Name of the scene object. /// Optional description of what exactly the command does. /// Newly created scene object. public static SceneObject CreateSO(string name, string description = "") { return Internal_CreateSO(name, description); } /// /// Deletes a scene object. /// /// Scene object to delete. /// Optional description of what exactly the command does. public static void DeleteSO(SceneObject so, string description = "") { if (so != null) Internal_DeleteSO(so.GetCachedPtr(), description); } /// /// Changes the parent of the scene object. /// /// Scene object to change the parent of. /// New parent. /// Optional description of what exactly the command does. public static void ReparentSO(SceneObject so, SceneObject parent, string description = "") { if (so != null) { IntPtr parentPtr = IntPtr.Zero; if (parent != null) parentPtr = parent.GetCachedPtr(); Internal_ReparentSO(so.GetCachedPtr(), parentPtr, description); } } /// /// Changes the parent of a set of scene objects. /// /// Scene objects to change the parent of. /// New parent. /// Optional description of what exactly the command does. public static void ReparentSO(SceneObject[] so, SceneObject parent, string description = "") { if (so != null) { List soPtrs = new List(); for (int i = 0; i < so.Length; i++) { if (so[i] != null) soPtrs.Add(so[i].GetCachedPtr()); } if (soPtrs.Count > 0) { IntPtr parentPtr = IntPtr.Zero; if (parent != null) parentPtr = parent.GetCachedPtr(); Internal_ReparentSOMulti(soPtrs.ToArray(), parentPtr, description); } } } /// /// Breaks the prefab link on the provided scene object and makes the operation undo-able. /// See . /// /// Scene object whose prefab link to break. /// Optional description of what exactly the command does. public static void BreakPrefab(SceneObject so, string description = "") { if (so != null) Internal_BreakPrefab(so.GetCachedPtr(), description); } /// /// Creates a new undo/redo group. All new commands will be registered to this group. You may remove the group and /// all of its commands by calling . /// /// Unique name of the group. public static void PushGroup(string name) { Internal_PushGroup(name); } /// /// Removes all the command registered to the current undo/redo group. /// /// Unique name of the group. public static void PopGroup(string name) { Internal_PopGroup(name); } /// /// Removes a command with the specified identifier from undo/redo stack without executing it. /// /// Identifier of the command as returned by public static void PopCommand(int id) { Internal_PopCommand(id); } [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_Undo(); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_Redo(); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_PushGroup(string name); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_PopGroup(string name); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_PopCommand(int id); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern int Internal_GetTopCommandId(); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_RecordSO(IntPtr soPtr, string description); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern SceneObject Internal_CloneSO(IntPtr soPtr, string description); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern SceneObject[] Internal_CloneSOMulti(IntPtr[] soPtr, string description); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern SceneObject Internal_Instantiate(IntPtr prefabPtr, string description); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern SceneObject Internal_CreateSO(string name, string description); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_DeleteSO(IntPtr soPtr, string description); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_ReparentSO(IntPtr soPtr, IntPtr parentSOPtr, string description); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_ReparentSOMulti(IntPtr[] soPtr, IntPtr parentSOPtr, string description); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_BreakPrefab(IntPtr soPtr, string description); } }