using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; namespace BansheeEngine { /// /// Helper class that performs various operations related to /// GUILayout and GUI element sizing/placement. /// public class GUILayoutUtility { /// /// Calculates optimal size of a GUI element. /// /// GUI element to calculate the optimal size for. /// Size that allows the GUI element to properly display all of its content. public static Vector2I CalculateOptimalSize(GUIElement element) { Vector2I output; Internal_CalculateOptimalSize(element.GetCachedPtr(), out output); return output; } /// /// Calculates the bounds of a GUI element. This is similar to but allows you to /// returns bounds relative to a specific parent GUI panel. /// /// Elements to calculate the bounds for. /// GUI panel the bounds will be relative to. If this is null or the provided panel is not /// a parent of the provided GUI element, the returned bounds will be relative to the /// first GUI panel parent instead. /// Bounds of a GUI element relative to the provided GUI panel. public static Rect2I CalculateBounds(GUIElement element, GUIPanel relativeTo = null) { IntPtr relativeToNative = IntPtr.Zero; if (relativeTo != null) relativeToNative = relativeTo.GetCachedPtr(); Rect2I output; Internal_CalculateBounds(element.GetCachedPtr(), relativeToNative, out output); return output; } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CalculateOptimalSize(IntPtr element, out Vector2I output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CalculateBounds(IntPtr element, IntPtr relativeTo, out Rect2I output); } }