#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" #include "BsColor.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIColorField. */ class BS_SCR_BED_EXPORT ScriptGUIColorField : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIColorField") private: ScriptGUIColorField(MonoObject* instance, GUIColorField* colorField); /** * @brief Triggered when the user clicks on the native color field. * * @param instance Managed GUIColorField instance. */ static void onClicked(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIColorField* nativeInstance, Color* output); static void internal_setValue(ScriptGUIColorField* nativeInstance, Color* value); static void internal_setTint(ScriptGUIColorField* nativeInstance, Color* color); typedef void(__stdcall *OnClickedThunkDef) (MonoObject*, MonoException**); static OnClickedThunkDef onClickedThunk; }; }