#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIVector3Field. */ class BS_SCR_BED_EXPORT ScriptGUIVector3Field : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIVector3Field") private: /** * @brief Triggered when the value in the native vector field changes. * * @param instance Managed GUIVector3Field instance. * @param newValue New vector value. */ static void onChanged(MonoObject* instance, Vector3 newValue); /** * @brief Triggered when the user confirms input in the native vector field. * * @param instance Managed GUIVector3Field instance. */ static void onConfirmed(MonoObject* instance); ScriptGUIVector3Field(MonoObject* instance, GUIVector3Field* vector3Field); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIVector3Field* nativeInstance, Vector3* output); static void internal_setValue(ScriptGUIVector3Field* nativeInstance, Vector3* value); static void internal_hasInputFocus(ScriptGUIVector3Field* nativeInstance, bool* output); static void internal_setTint(ScriptGUIVector3Field* nativeInstance, Color* color); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, Vector3, MonoException**); typedef void(__stdcall *OnConfirmedThunkDef) (MonoObject*, MonoException**); static OnChangedThunkDef onChangedThunk; static OnConfirmedThunkDef onConfirmedThunk; }; }